Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
Though don't get fooled by the "RPG" and "Turn-based" tags. Not that they're wrong, but this is a stealth game first and foremost, with the other aspects being secondary. With that in mind, I fully recommend this game for fans of stealth and/or turn-based games alike, it delivers on both ends quite well.
Even on the easiest difficulty it does not offer an enjoyable experience. One does not get any guidelines on what to do and how to do. Go there, find out what - you get there, find out all loot, but nothing happens, except if you engage an overpowered enemy party, in which case you get wiped out. Or, you got leveled up - great, but there is no clue on the UI how to get the benefits. Similarly, you have some earned 'points' on the skill upgrade page, but it says you are not yet able to use them.
Visuals are very nice. I was quite suprised with the graphics.
The camera is fixed and at a very annoying angle. You can't quite see far a head (obviously on purpose as each zone is quite small). It gives this weird not quite top down and not over the shoulder view that I hated.
Difficulty level is super bunk. Easy/Normal is almost too simple and then the Hard difficulty is just stupid. There is little opportunity to heal as med kits are scarce so the higher diffuclty is tedious.
Combat balance is totally off. You'll face upto 8 enemies at once early on. Taking into account the lack of medkits/ways to heal, if you don't get the luck of the draw on your side at the start of combat (enemy movement, accuracy/hits) it becomes pointless and necessary to reload a saved game. There is no incentive to battle through an encounter if in the end you come out worse (using said limited medkits).
This game had a lot of promise but they simply made a lot of poor design decisions IMO. A tactical turnbased combat system should react and feel like there are options for the player. This game simply does not have that.
Superb stealth action. A host of ways to fight tactically. I found the final battle too hard but others out there will be a better player than me. I loved the way that I could fall back and funnel the attackers into a carefully preplanned kill zone.
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