Once this city used to pulse with energy - dirty and dangerous - but alive and wonderful. Now it is something else.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes.
In this seemingly utopian paradise, a crime has been c...
Once this city used to pulse with energy - dirty and dangerous - but alive and wonderful. Now it is something else.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes.
In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
You are a Runner called Faith - and this innovative first-person action-adventure is your story.
Mirror’s Edge™ delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith’s world. A world that is visceral, immediate, and very dangerous.
Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.
Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
Free Yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running – what keeps you alive.
Takes too much time to master the mechanics of jumping. Starts off difficult from the get go and i spent too much time go over the same jump over and over again. i found this repetitive and boring
For all the hate that's been poured on EA over the decades they've put some pretty cool experiences into the world- The Sims, Mass Effect, Battlefield... I love all those franchises but if you asked me to pick the coolest thing EA's ever put out I'd tell you it was Mirror's Edge, a game that's just as amazing visually as conceptually and just as simultaneously pure joy and infuriation incarnate when it comes to the gameplay.
I've been playing the rebooted version (Mirror's Edge: Catalyst) lately, and while I love (and sometimes hate) that game just as much as the this one, playing it reminded me of just how unique the original game has remained all these years. Some properties like Assassin's Creed and Dying Light have borrowed elements but there's still nothing out there with such a pure emphasis on movement above all else.
Most of the complaints (and there are many legitimate ones) circle around this focus; the combat- both hand to hand and with firearms is clunky (to put it mildly), and while there's some navigational help it's not always explicit where you're supposed to be going and plodding around in this game backtracking to build up enough speed to do a wall-run or whatever doesn't feel good, it feels like you suck.
But then a weird thing happens and you get good, learn to read the blistering white terrain as you sprint roll, jump, vault, somersault and zip-line through Glass. When you're moving smoothly the sensation is incredible- nailing a speedrun here is (for me at least) a feeling far more satisfying than nailing any number of headshots.
You can tell a lot about the game's appeal from the fanbase, a small but hyper-dedicated group who are still trying to shave fractions of a second off their times in the challenge runs. It's certainly not everyone's idea of a good time, but I love it's uniqueness in concept, form and aesthetic and the fact that it rewards patience so richly- A great piece of game history.
The game is great. I really liked the presentation and the aesthetics. I like how short it is and doesn't have complex mechanics. You can just start the game and enjoy it on small bursts. No need to get into deep character building mechanics or world building lore. It is just pick up and play. The story is okay. Nothing too convoluted but it's just the set up for the game. It is nothing to write home about either. It's just there for the sake of it.
If you are looking for something short and a different FPS experience, pick this up.
It may not be for everyone, but it is probably the best realistic parkour game to date. At first, the controls feel a little clunky, however, it makes for a much more satisfying experience once you learn how to smoothly navigate the city. I would totally give this 5 stars but the story is too short and EA never made any DLC :(
The game is interesting as a concept study, but it's certainly not my kind of game. I'm not a big fan of platformers in the first place, particularly when I have to find the only viable path while being shot at. And it doesn't help that the game uses a checkpoint system instead of letting me save when it's convenient for me.
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