Posted on: June 24, 2017

neatfeatguy
Verified ownerGames: 172 Reviews: 10
Too linear, not enough freedom
The free running is pretty entertaining, but you're very limited in the area you can travel. You almost feel like you're simply running on a rail through most of the game. There are some shinning moments when you're moving across a rooftop and you have a couple of ways to go to get to your destination, but in the end, you're still very limited. The FPS aspect of the game is clunky, it doesn't feel smooth. Too often I find myself running straight at a "blue" while he shoots at me and even a few steps away I'm not taking damage. I can disarm/takedown or punch/kick the badguy down. I do enjoy the takedown/disarm actions, they are fun to initiate, plus it puts the bad guy's weapon in your hand immediately for use instead of needing to pick it up off the ground. Fighting also feels a bit forced and too simple. One or two bad guys around you, simply manuver out of their line of sight and wait for them to turn the corner and simply punch them a few times or run and slide kick or run and jump kick to initiate a simple staggering attack, then follow up with a few punches. The artwork and graphics are probably the most entertaining aspect of the game. The story was lacking and very easy to figure out who the bad guys are. There are few minor gaps in the story as well, these gaps don't make or break the game, but a little more build up of the story and characters would have been nice. A fairly short game that, to me, outside of maybe the entertainment of the free running, doesn't really offer a lot of replay value. 4-6 hours to clear the game, depending on how much time you take to work on takedowns and your free running skills. The game is enjoyable enough to warrant a purchase on a good sale.
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