Posted on: July 25, 2017

jakub.959
Verified ownerGames: 512 Reviews: 32
Beginning of the fall
This was the worst of classical Might and Magic. Compared to VI and VII this is... blasphemy. Light and dark magic, once elite skills that were accessible only to the most powerful magic users become starting skill...which of course lead to neutering it. You no longer chose race and class...you want to be goblin knight? Sorry, you can either be a knight or a troll, or a vampire. Apparently being a troll is know a carrier, same with a vampire. In time you may chose to recruit a dragon in your party, of course, dragons are so powerful that if you recruit it you gain so great mid-game boost that game becomes boring. At the same time they do not follow with the punch, I mean if you can recruit a dragon why not recruit an angel, or a behemoth? Why not turn your team into mythical powerhouse considering that we actually fight against world ending event? You do not build your party from the start, instead, you recruit them in inns. At the same time this game is still classical M&M, story is fun, exploration is interesting and world is filled with wonder. I do not see any reason to play it other than morbid curiosity, kind of like watching car crash. If you crave true M&M just pick up part VI or VII. Game is simply mediocre, everything good is nothing but vestige of old games, it is not utter disaster like part IX but... just do yourself a favour and pick older ones.
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