From the deepest dungeons to the intrigues of the royal court, lead a band of adventurers on a dangerous journey of amazing depth and intelligence. Develop your characters through an unique skill point system and take part in an epic clash between the Ancients. Gather your forces, forge new allegian...
From the deepest dungeons to the intrigues of the royal court, lead a band of adventurers on a dangerous journey of amazing depth and intelligence. Develop your characters through an unique skill point system and take part in an epic clash between the Ancients. Gather your forces, forge new allegiances and destroy all who oppose you. The fate of the world is in your hands!
Might and Magic is one of the most recognized RPG series, offering hundreds of hours of gameplay and is considered a genre defining example. Experience the Legend!
The pack includes the first six games from the Might and Magic series: Might and Magic: Book 1, Might and Magic 2: Gates to Another World, Might and Magic 3: Isles of Terra, Might and Magic 4&5: World of Xeen, bonus adventure Swords of Xeen and Might and Magic VI: The Mandate of Heaven
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Apart from M&M 6 (Mandate of Heavens), all of those games run thanks to DosBox. Turns out that with a tablet, mouse movement is absolute and not relative. libSDL which drive DosBox cannot cope with absolute movement, so you will not be able to play in fullscreen on your tablet. Even if you resize your screen to sort of match that of the game, it barely works.
In short, M&M 1-5 cannot be played on a tablet. M&M 6 can.
The MIGHT & MAGIC series has had some ups and downs. While none of them are impressive from a technical point, I loved the combat system of parts 3-5 before they completely ruined it with the successors.
MIGHT & MAGIC 1 & 2 are rather mediocre, I give them both a 2.5 out of 5
MIGHT & MAGIC 3, 4 & 5 is where the series really shines. Not graphically though, the world and its inhabitants are way too colorful for my taste, the animations are atrocious and the monsters you fight range from laughable to cute. Seriously, they look like you could name them Fluffy or Cuddle-Buddy, that is before they hit you, because holy moly, do they pack a punch.
The sounds are equally unimpressive - with parts 4 & 5 featuring some(!) of the main dialogues being spoken - corny over-acting here, but otherwise it's bare minimum effort here.
As for the controls, they are a bit complicated and take some getting used to, with inventory management being the worst offender here.
Otherwise MIGHT & MAGIC 3-5 feature a complete 3D open world with towns, dungeons and encounters, way before ELDER SCROLLS ARENA hit the shelves. The games a round based throughout, meaning movement of one square is one turn - enemy movement works the same, so there are no smooth enemy animations. This allows for an excellent combat system (turn-based of course) with the option to use ranged weapons from a distance before switching to melee while the enemies catch up. Parts 4 & 5 forge a big game world together (World of Xeen) that you can experience seemlessly. M&M III is the most difficult game in the series.
I give MIGHT & MAGIC 3 a 4 out of 5, M&M 4 a 4 out of 5, M&M 5 a 4 out of 5 and WORLD OF XEEN (4&5 combined) a 5 out of 5.
MIGHT & MAGIC 6 however changed the series for the worse. It messed up the combat system (real time, with optional, poorly implemented turn-based option) that completely ruins the experience.
Hence I award MIGHT & MAGIC 6: THE MANDATE OF HEAVEN a rockbottom 1 out of 5!
Expect: Tedious and harsh hack-n-slash, above par for the time period
Expect: To spend hours pouring over maps and manuals
Don't Expect: Any driving story
Don't Expect: MM1,2 to age well, even slightly.
I played cloud of Xeen (Might and magic IV?), I think with the sequel might and magic V? you unlock a huge open world game called world of xeen. World of xeen was very ahead of its time as far as places to explore. I dont want to play it again and dont want to rate it because its been so long since I last played.
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