Posted on: April 14, 2010

Flitser
Verified ownerGames: 19 Reviews: 1
excellent
Collector freak
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© 1998 The 3DO Company. All rights reserved. New World Computing, the New World Computing logo, Might and Magic, and the Might and Magic logo are trademarks and/or registered trademarks of The 3DO Company. New World Computing is a division of The 3DO Company.
Posted on: April 14, 2010
Flitser
Verified ownerGames: 19 Reviews: 1
excellent
Collector freak
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Posted on: October 29, 2020
piranha1
Verified ownerGames: 565 Reviews: 10
Feels like almost story-less grinding.
For starters, I only played (or attempted to) M&M 1 to 4&5, so the below review might not apply to the sixth title. First and second game have aged very poorly, and I don't mean the graphics there, I can put up with a lot on that front, if the gameplay and story is good. Lack of automapping, that I could maybe deal with, if rest of the game would make it worth it... but for example, every time you want to cast a spell, you need to consult the manual and provide its level and number from the table (unless you remember it), the games don't even have spell lists. I can't say more about them, as that's when I gave up and moved on to M&M 3. Third game has resolved the above issues, there's a Cartographer skill for drawing maps (Sorcerers start with it, but other classes can learn it in the first city for a low price, which is good, as if the character with a skill is unconscious or dead, they stop updating the map, so I'd suggest teaching more, or even all of them, the skill), and a spell list, too. However, the plot... there's a plot? I was pretty much going from place to place without a direction, killing everything that I found there, solving some puzzles, going back to the city to train and identify loot (which is also poorly done, the game only displays the item's stat when you identify it at a blacksmith store, ano nowhere else, forgot and or didn't write them down? Well, be ready to pay for identifying the item again) and the going out to aimlessly wander and kill monsters, until I find some other city or dungeon and hope it's not too difficult for my party (the game almost never gives any hints, where to go next). I gave up on it, when in one dungeon I ran into an annoying excuse for a "puzzle". There's a lot of levers, you can move some, some refuse to budge. No visible effects of moving them. No rules to the puzzle. Just figure it out! M&M 4&5 felt like more of the same, so I quit pretty fast. A quest. Then "Go to X.", but no direction at all. Well, bye.
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Posted on: August 23, 2024
bebebop
Verified ownerGames: 179 Reviews: 9
AAAAAAAAAAAAAAAAAAA
IM SCREAMIN ITS SOOO REAL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Posted on: June 11, 2011
chakai
Verified ownerGames: 122 Reviews: 1
Freaking awsome!
Buy this, or I will fight you!
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Posted on: January 28, 2017
Olafeson
Verified ownerGames: 146 Reviews: 5
Game does not even start / Error
Unfortunately this version here on GoG.com does not run on my Windows 8 system. I tried various troubleshootings/settings and patches but unfortunately none of them works. So well unplayable game 1/10.
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