Posted on: September 26, 2020

KyoshoBallard
Verified ownerGames: 580 Reviews: 1
Only buy if you've beaten MGS1 before.
The character limit on here is brutal. I'll try and get all my points across. If you've never played MGS1 before, don't play this first. Do yourself that favor. This is the PC version from 2000 with some fixes, but it is still pretty bad. The Good: FMVs work (but don't scale up with resolution). You can set your resolution and aspect ratio. You can enable MSAA & Anisotropic Filtering. The game actually saves your input bindings. You can play a large part of the game in First Person if you want. All your PC speedrunning tricks still work. The Bad: The controls still suck royally (google mgs1_faq diagonal movements). The black bar at the bottom is still there. Music still loops improperly. All audio is still lower quality. The game still crashes. If you're a speedrunner, this is the game for you. If you're curious about playing in First Person (and don't have the Integral Playstation version), it's worth toying with. My personally recommended settings: 640x480 resolution and in Software mode. I know that sounds ridiculous, but let me explain. The FMVs don't scale up with higher resolutions. They show up tiny in the center of the screen in any resolution higher than 480p ( https://youtu.be/zGPOYW-VzBE ). When it comes to playing in Software, this is more subjective. The textures in Metal Gear Solid were never intended to be filtered. When you filter the textures, every surface in the game suddenly looks blurry and ugly. If you don't mind that, then it's fine. For me, it just isn't Metal Gear Solid with texture filtering. Oh, and my Xbox One triggers work fine. They're just reversed. Bind your Weapon item button to your left trigger and Inventory button to your right trigger. Then, ingame, they will be in their correct locations. This is a holdover from the original PC port and is the same for any controller with analog triggers.
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