Posted on: October 18, 2011

nitrogenfingers
Games: 330 Reviews: 48
Utterly unique on so many levels, not half bad to boot
Being the fan of video gaming curiosities that I am, I was pleasantly surprised when picking up MR1, on virtue of it's title alone, for $2 at a market. MR1 is technically just a racer, but there are so many things that make it unique that feels like much more than that. The first thing you'll notice when you boot it up is the lengthy and surprisingly entertaining FMV cutscenes. Our eccentric host Lance Boyle will introduce the confusing setting through the medium of a popular TV program in the future. His quirky sense of humor and sometimes downright creepy manner lend the game a lot of its character, though the setting often feels artificial and irrelevant out of these cutscenes. The second abnormality MR1 exhibits is that every element of it's gameplay is done using FMV graphics. Each course is actually one long, pre-rendered film strip of a 3D race course, the speed of the strip being dependent on the speed of your car. The obvious limitation to this process is it's impossible to deviate even slightly from the track, and all tracks have to be essentially uniform in composition, so the effect is purely a visual one. Challenge is added to the raceway by symbols, similar to Wipeout, that can positively or adversely affect speed, energy, and other attributes while racing. Finally, the game play is not quite standard racing fare. Graphical limitations allow only one racer to be visible at any one time, but the player is allowed to defeat them any way they like- they can pass them like a traditional racer, or bump them against the edge of the track or even shooting them with on-board weapons. MR1 is quite emphatic on this point- you can, and should, defeat your opponents any way you like. Is MR1 a good game? That's a much harder question to answer. I must admit the FMV took a long time to get used to but once I started to memorize track layouts I really started to get into the game. Victory is predicated on hitting the right symbols so memorizing the tracks is essential. That said, there's no rubber band here and the progressive method of game play coupled with the strict time limits on each race make the game rather unforgiving and hitting the finish line seconds before passing your nearest rival can be very frustrating. I get the feeling how much fun this game is to individuals will be highly subjective. But good or not, Mega Race is undeniably unique.
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