Master of Orion, the award-winning and critically acclaimed strategy game, has returned. The iconic 4X strategy gameplay of Explore, Expand, Exploit and Exterminate that formed the blueprint for a whole generation has been resurrected and upgraded. Stunningly enhanced for a new line of players, Mast...
Master of Orion, the award-winning and critically acclaimed strategy game, has returned. The iconic 4X strategy gameplay of Explore, Expand, Exploit and Exterminate that formed the blueprint for a whole generation has been resurrected and upgraded. Stunningly enhanced for a new line of players, Master of Orion inherits and redefines its core elements, providing a graphically beautiful and deeply rewarding experience.
Master of Orion is the birth of a new era of strategy gameplay featuring the latest multi-platform technology and graphical systems. Within the depths of vast and volatile worlds, will you take up the challenge and “Conquer the Stars”?
Choose Your Race
Lead one of 10 playable races in your bid for galactic domination, each with several unique advisors, racial advantages, technologies and specialized ship designs. Will you choose the fearsome Alkari warriors, savvy Gnolam traders, the sentient Meklon robots, or a race closer to home: humans?
Traverse the Galaxy
Colonize planets; grow your army; befriend nations or battle them. With Master of Orion’s massive galaxies ranging from 20 solar systems to over 100 with unique stars, new and untamed worlds are all waiting to be seized in your fight for supremacy.
Conquer the Stars
Will you crush worlds; manipulate leaders; hoard resources; all of the above? With nearly 100 unique technologies and over two dozen types of structures to aid in your galactic conquests, the choice is yours.
Popular achievements
Royal Navy
Destroy 15 Pirate ships
common
·
52.23%
Hungry Game
Develop a Colony that yields 20 Food Points per turn
common
·
65.44%
Duty Calls
Build 2 Marine Barracks
common
·
63.88%
Scavenger
Discover 3 Anomalies and Bombard 2 Pirate bases in a match
common
·
34.6%
One Small Step
Colonize your first planet
common
·
84.95%
In a Hurry
Colonize the first planet your Colony Ship visits in a match
common
·
80.52%
Classified
Build your first Spy Center
common
·
63.1%
Business is Business
Successful trade with another Race for the first time
common
·
70.13%
You Shall not Pass
Block all warp points to your home planet before turn 20
common
·
31.56%
Goodies
Contents
Standard Edition
Collector's Edition
manual (English)
soundtrack (FLAC)
artbook
musical score (3 tracks)
artbook (mobile version)
manuals (153 pages)
HD wallpaper
reference card
MOO 2 soundtrack
manual (173 pages)
artworks
System requirements
Minimum system requirements:
Recommended system requirements:
Multiplayer Notice: GOG GALAXY is required to play multiplayer.
Recommended system requirements:
Multiplayer Notice: GOG GALAXY is required to play multiplayer.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I have been after a good space 4x for sometime. I have tried several but found they got bogged down in micro management along with dull middle to end game-play.
I like this new Master of Orion because it's more streamlined, easy to manage and has some very nice graphics and voice overs. You spend your time playing the game as apposed to slogging away child minding planets.
Out of all the space 4x games I own this is the only one I can relax with and enjoy my time in it.
I nearly missed it with all the poor reviews, good job I tried it for myself.
I was playing some Civ 5 one day when I decided to purchase this new MOO game when there was a sale. But was immediately struck by how similar parts of the game are to Civ 5. The diplomacy screen is like a carbon copy of the Civ 5 screen with the two boxes to put in what you wish to barter for alongside the backdrop that has a fully animated character responding to your proposals.
The game even feels like it rolls out at a similar pace to Civ 5. You no longer have to research greater travel distances so you can jet around the galaxy at will. This is like your scouts from Civ and similarly you spend much of your early turns just roaming around. The things you research and build are very similar to MOO 2.
Every MOO game has some big annoyances (like food/freighter fleets of MOO 2). This one comes from money. It seems that you are always having trouble with your cash flow, so much that I would not even build all my structures on planets to counter the constant cost they have. The computer also has this problem. Forming trading and research deals is many times impossible because they are broke.
The game is not bad but it can be difficult to recommend in the end when people have easy access to MOO 1 & 2. Both still play perfectly fine. This game also has something I don't like from Civ 5 and that is how much the game slows down as you play. Managing a large galaxy can become annoying and turns can take forever. After playing for a couple hours I do not expect to load it up again for my MOO fix.
If I am controlling the battle, and the admiral assistance is off, I expect a ship to go where I tell it to go, Not hang around and ignore my orders while getting pummeled with torpedoes
Most of the reviews comparing this to the previous MOO games appear to be driven more by nostalgia than anything else. In almost every aspect MOO4 is at least as good as the earlier games, if not better. Obviously this especially applies to things like graphics, sound and interface, in which the earlier games simply can't compare. That said, there are a few flaws which really shouldn't be present this time around. Things like requiring far too many clicks to perform simple tasks like exploring a system (early on you need to visit each planet individually, but can't set up waypoints so you have to click on one every turn), or presenting exactly the same unskippable screen with the same annoying quote every time you research a new technology.
The big point people talk about is character, saying that MOO2 in particular had it while this game feels bland. However, the problem is not that it's lacking in character; MOO2 only gained character through the visuals and voices of the alien rulers, and those are actually better here. The problem is that it's exactly the same character - the same aliens with the same look and the same personalities. MOO3, for all its flaws, at least tried to bring something new to the table, and that was especially the case with a large number of new species all with meaningful backgrounds and interactions with each. There's nothing actually wrong with the character of MOO4, it's just that we saw it all 20 years ago.
As for the parts that are new, they're actually not new at all. The major differences from MOO2 are movement along lanes and real-time combat. However, both were in MOO3 and have been used in many other games since. Both are improvements, the turn-based combat in particular was incredibly repetitive, and restricted movement allows actual strategy involving choke-points.
It's a decent game that holds up well next to other recent 4X games, it just doesn't even try to bring anything new or interesting the table.
I set 2 starts for nice ghaphics, but if you are a former player from master of orion 2 like me do not expect and improbement of, at least from my point of view is lest playable, lest adictive....I expendt an upgrade of moo2 (master of orion 2)...even only in graphics and bugs could be fine...but not found it.
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