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Manor Lords
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and e...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.
This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Popular achievements
For Whom the Bell Tolls
Change the church bell sound.
common
·
30.48%
Start the game
Big success!
common
·
48.03%
Survive the first year
Face the winter and have your settlers not abandon you.
common
·
37.24%
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Unfortunately game is rather not fun in this state and sure new updates are improving that, but released only on Steam for whatever reason. For the first time i regret buying a game on GoG (not the platform fault).
The game has great potential for a "city" builder and it is very immersive. Unfortunately I cannot recommend it just yet, especially at the given price.
While I had a lot fun playing what there is right now in the build, I honestly don't think it's a worthy investment, unless you have money to burn and I'll explain why.
To start off, right now it's a bare bones experience, loaded with bugs, unfinished or missing mechanics.
The tech tree isn't even half implemented and some of the perks you can get don't even work, but you will only realise it after wasting a point on them, leading to a botched playthrough.
Workers can bug out, get stuck, or simply not prioritize the tasks you give them. On one instance several settlers got stuck inside the church after a bandit raid, with the only solution being to demolish their houses and rebuild them so new settlers can move in(which meant one third of my houses). Households will often have supply issues despite you having the market stocked with all necesarry goods, leading to drops in approval.
The way bandit camps work on the map also feels unfinished. If a bandit camp spawns on the map, the only way top get rid of it, is to muster an army and march them to the camp and raid, it but the same bandits can randomply steal goods from your village simply by existing and you cannot stop or deter them, unless you destroy the camp. Makes zero sense.
The worst part is that there have been no updates to the game in more than half a year. Despite the game selling like hotcakes, at full price when it was launched in EA, it really doesn't feel like the dev made good use of the money, since progress from then until now is almost nonexistent. Mechanics are still missing, bugs still present and a lot of people are starting to fear that it was a cash grab and it will never be finished, myself included.
As it stands, overpriced, severely undercooked, potentially forever EA and not recommended. Buyer beware.
I would not recommend buying this game in its current state. Many bugs, placeholders, not working perks, mechanics.
It is beautiful, impresive in many ways and despite of those cons above it was fun to finish available scenario, but wait, because this beta is really in early phase.
Also what is worth mentioning, if you want to be up to date with news, the beta branch is currently only available on other platform.
I will come back, maybe in a year, try it again and then change my rating, but now it's a solid 3/5... Promising, but released much to early...
This is like an alpha stage of the game, in my opinion you should avoid it. Most of the functions are not there, there are a lot of bugs, and if you really know these kind of games there is not really much to do after 3-4 hours you know it all and it's just repetitive. Many videos are misleading as they show functions that are not in the game ("locked in early access" is how this game should be named).
There is no statistics so you really have to guess what is the state of your village.
There are no priorities control apart of building priorities, so demands of highier level buildings are fulfilled first effectively locking you from upgrading.
The worker placement is from the times of The Settlers, so they work when they want to work, and sometimes they just dont, i had several times when i had to demolish a building and build it again for it start to function because villagers assigned there were just in permament state of "waiting", and yes, the roads were connected.
Bandit system is radiculously stupid, they will just randomly attack you stealing something, but you will not see their attack, you will just get the info you've been robbed until you dispose of the bandit camp, which are more abundant than resources on the map, like they come in dozens, so after a year you are left with a 1 source of each resource and 10 bandit camps :D
And if we are at the resources, who thought that on a map with 8 regions, with HUGE forest, there will be two sources of berries ? When i go to forest i literally trip on them. ANY forest... And everybody here say that this game is so true to reality :D rotfl
Yeah, like people in middleages for clothing just needed unsewed leather...or just linen cloth.
I have no idea how this game can have so many positive opinions at this state. This probably be a cute little village builder like others in the future. But now ? It's alpha stage with no content. They did that in 7 years ? Ok, seems we need to wait another 7...
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