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Manor Lords
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and e...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.
This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Popular achievements
For Whom the Bell Tolls
Change the church bell sound.
common
·
30.48%
Start the game
Big success!
common
·
48.03%
Survive the first year
Face the winter and have your settlers not abandon you.
common
·
37.24%
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Great game but the beta patch is not released on gog causing a bad user experience compared to steam. Next time the decision where to buy new releases should be pretty simple. Very sad.
The game is in early access but the experimental patches are only accessible for people who buy on Steam, so if you want to try the latest update you have to wait far longer.
Let me be clear: Manor Lords has the makings of a truly great game, which is the main reason I feel compelled to write this review. The potential is clearly there.
Unfortunately, that potential is being squandered for GOG players. While the game is in Early Access, consistent updates are essential for progress. The Steam version receives regular patches, but the GOG version is lagging behind and makes it feel like we're getting a lesser experience. Considering it could be years before a full release, this "beta of a beta" approach makes it difficult for me to currently recommend.
I understand that game is in early access and that is completely fine, but GoG is not receiving updates like other platform which is quite not fair. As if game is in early access even beta patches should be distributed equally so more people can test it or atleast have a choice to update game or no.There are a lot of bugs that need to be fixed, like marketplaces, spreading the goods into the houses, farming etc. Amount of militia that player can have should be look into as Ai can have huge army 9+ groups while we can just have 5 groups and retinue. Its kinda annoying to watch other people playing this game updated and with some mechanics fixed while I cannot because I bought game on different platform.This might be a great game one day, one day.
This game is in early access, but early access updates are not available to people who bought the game on GOG. Players on Steam get beta/experimental updates and feature improvements every week or two, or even daily, while GOG players get an update every few months, maybe.
The latest build of Manor Lords with substantial new gameplay features has been out for weeks on Steam, while the version on GOG is literally months old.
If you are going to release a game to early access you should make early access builds available to ALL customers not just customers on a particular platform. This is anti-consumer, period.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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