Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the U.S. Government and create sentient corn. And that last sentence is pretty much the least ridiculous thing about the game.
Explore an abandoned farm and a not-so-abandoned underground researc...
Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the U.S. Government and create sentient corn. And that last sentence is pretty much the least ridiculous thing about the game.
Explore an abandoned farm and a not-so-abandoned underground research facility as you uncover the mysteries around Maize, and possibly learn a bit about yourself along the way. Or maybe not.
With a colourful cast of characters and an absolutely absurd world, Maize offers up a unique experience that keeps the surprises coming. Seriously, they’re everywhere.
Immerse yourself and explore Maize’s fully-realized environment,featuring a cornucopia of areas to explore (see what we did there?)
Solve environmental puzzles that get more and more absurd the further you delve into the adventure
Uncover the secrets of Maize’s world, as you try and figure out what it is the corn really want, aside from a very good nap
Meet some friends and enemies along the way, which include a very small grumpy Russian robot bear and an unhinged corn stalk who’s a bit of a jerk
Not the game That i expected but still very likeble!
Not the best game design in the world but really love those disney like voices!
And with a hilarious climax I think this game is worth the money!
This is a silly adventure game, in which the emphasis is on story rather than puzzles. So expect a walking simulator with lots of jokes (many with the same theme). Maize treads a fine line between being boring and funny but it manages somehow to keep you playing. The FOV is very small and it can make finding items a bit difficult.
Rating: Corny but not really aMAIZEing.
Recommendation: Overall an OK game with which I had fun.
*Editors' Pick* x1
http://pixelloot.com
Refunded.
Hard coded controls. Arrow keys DO NOT work for movement. A requirement for me.
No controller instructions in tutorial.
Rest of game is fine.
Add arrow keys and I will repurchase.
It is pretty at moments, and well animated. These are about all the positive aspects that can be thought of.
Maize is not a funny game. It has writing that feels like it was written in a foreign language first and then abysmally translated into English, but surprise: The game was made in Canada.
Many of the jokes land in the sort of way that make it seem they asked a robot to generate jokes. There's no understanding of comedic timing, punchline, or logical comedy. It attempts to be dadaist in some form, but fails to understand the concepts of absurdist, nonsense, and irrationality. I do not mean this in a snobbish way, I mean the game fails at this at a basic writing level. Not even "woohoo, cartoon zany!" way.
While some may call it rude to class this as a "Walking Simulator", that really is all it ends up being. You collect a clutter of absurdly pointless items, of which you are free to peruse the witless writing (which would have been better as kindling), the few inventory puzzles appear to be attempting a farce upon things which may occur in Myst or other such beautiful voids; but unlike the puzzles in Myst which run on an internal logic and are well detailed in the why, how, and what they are, no puzzles are explained at even a base conceptual level in Maize.
Rather, you find corn oil, pour it in a previously plugged sink for no discernible reason, and then use that filth to get a severed hand out of a glove. A lot of the "puzzles" in the game add up to inane inventory sandwiches which seem to only exist to make the developers laugh while nobody is in on the joke.
While watching the game trundle along, one gets the feeling that the creators came up with names and then built concepts around them. For example, there's Bob the Slob and that's nearly his entire character. In fact, I feel the writer was having an off day, seeing as a large amount of the script can be summed up in two words: "Stupid" or "Idiot."
All in all, I'm finding my will to continue this review getting sapped by apathy, so I'll conclude like this: This game had potential which was entirely squandered by a massive wave of misunderstanding and the developers getting lost in their own injokes.
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