Posted on: August 21, 2025

Lime_Juice4
Verified ownerGames: 145 Reviews: 26
No GTA clone, instead a immersive story.
Mafia had the misfortune of releasing after GTA III, and was quickly labeled a clone. In truth, it's a very different game with a linear, story-driven experience that trades a sandbox for immersion and atmosphere. The story is its greatest strength. Told through flashbacks, it follows taxi driver Tommy Angelo, who is reluctantly drawn into the Salieri family. This framing device spans years and shows how his ordinary life collapses into crime. The pacing feels believable, and Tommy is a grounded, human protagonist whose choices make sense. Lost Heaven, the 1930s metropolis, is carefully crafted with authentic cars, music, and routines. Unlike GTA's playground cities, it's not meant for endless roaming. The world enforces rules speed limits, fuel consumption, and police patrols that make it feel more like a living simulation than a sandbox. Small details, like buildings under construction that later finish or newer car models appearing, reinforce the passage of time. Driving is slow and clunky, reflecting the era's cars. Some find it dull, but it supports the realism: reckless driving usually ends in arrest. Gunfights follow the same philosophy as few bullets kill, weapons are limited, and tactics matter. Yet combat often feels frustrating, with trial-and-error encounters and weak AI, making it the least polished part of the game. Attention to detail sets Mafia apart. Tires and windows can be shot out and bullet holes persist. These touches strengthen immersion. Outside the story, however, the game falters. Freeride mode quickly feels empty, and even the bizarre “Freeride Extreme” challenges clash with the grounded mechanics. Its gameplay can be rough, but as a narrative-driven crime drama, it delivers one of the most immersive experiences of its era.
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