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Low Magic Age
Description
Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. In this world of sword and magic, you can choose your own way of life freely.
As one of the core gameplays, Low Magic Age owns a strategic...
Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. In this world of sword and magic, you can choose your own way of life freely.
As one of the core gameplays, Low Magic Age owns a strategic turn-based combat system and advanced character building. Field of view, fog of war, charging and flanking, spells, and combat maneuvers, you can experience more exciting game features in the fast-paced Arena mode.
Features:
Adventure mode:
Open Sandbox World: A replayable open sandbox world with various landforms and adventure elements.
Cities and Villages: Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.
Random Dungeons: Numerous random dungeons, such as caves and ancient ruins, that fraught with danger and tempting treasures (traps?).
Town Quests: Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns to accomplish these tasks is an important way to improve reputation and relationship with locals.
Trade Goods and Specialties: A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.
Arena mode: Fast-paced combat, looting, and character developing experience.
Inherited from classic game rules: Evolved from the Open Game License (OGL) of Wizards of the Coast, the set of rules based on the pen-n-paper version of fantasy role-playing games of all time. Plus well designed information display UI, clear prompt of hit percent and damage range, help players to study and immerse in the fantasy world. The innovative combat system, full-attack, covering, in-melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices.
Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.
Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the heroic character in your mind.
Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.
About graphics similarity with another game ToME4:
We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.
Thanks to the Open Gaming License (OGL) from Wizards of the Coast:
It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be found in the OGL section of their official website, or the in-game Wiki system.
In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
This game's a steal for the price. Typically I find tbs roguelikes and games similar to this boring, but everything is well made. Skills and combat seems deep. There's a big map to explore. I haven't spent too much time with it yet because I don't have the time, but from what I played the quality is top notch. If this is the foundation the finished product might be a masterpiece.
This reminds me of the brilliant Phantasie series that I put countless hours into. This has amazing true to life graphics, sound and animation because it plays out in your imagination.
These are the games that are 100% addictive and 200% immersive.
Simply put, it's game-play at it's best. For the silly price they are asking for it, why don't you own a copy?
I bought this game hoping for a cool sandbox game based on 3.5 D&D rules. The character creation process was decent, but after that it all became disappointing. The dungeons are all the same grey grid squares with nothing to make them unique or interesting. Adventure mechanics are poorly explained. For example, my party constantly set off traps and there was no explanation as to this gameplay mechanic, leaving me feeling helpless and uninvolved. Combat is also vague and a left me with a sense of helplessness and confusion. For example, sometimes I would tell a ranged unit to just shoot an enemy, but he would automatically move and then shoot. Other times I could move and cast a spell, but not cast a spell and then move. I know 3.5 rules well and even so, combat felt random and punishing because it was unclear what would happen automatically. What I instructed my character to do and what they wound up doing were two very different things.
I'm also not one who's big on plot and world building but this game has no story telling whatsoever and is just fantasy tropes and cliches. "Shipwrecked on an island trying to join the adventurere's guild"is the plot so far. The dialogue is also poorly written and doesn't always make sense- I suspect it's being translated from a foreign language. It also contains random swear words that just seem out of place and detract from the immersion of what little fantasy there is.
This is, in essence, a weird sorta 3.5 D&D, combat simulator with nothing else really going on.
As the title suggests, I wish I've found it much earlier.
The game feels just great, sound design alongside gameplay is probably the strongest side of this title, battles are satisfying to play. min-maxing players or classy RPG fanatics like me will feel just like in the home. While playing you can feel the heart, soul and the passion developer(s) put into the game and continue to do so. If you love RPG, replay value and like to support such hidden gems, definitely an instant recommendation.
I tried it out when I first got it and my first impression was 'meh'. I gave it another chance tonight and 4+ hours I do like it now. My only gripe so far is inventory management..this is still "in development", but I've just gotten into a perpetual state of not being able to carry anymore when I don't even have a quarter of a bag of inventory full.
Update: 2 hours later and I forgot to hit save to post this, but inventory management is soo annoying because you can't prevent yourself from picking up low value high weight trash so it's constantly destroying stuff in a slow and annoying way just so you can keep progresssing in a dungeon. I have next to nothing in my bags and I hit this constantly.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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