Posted on: March 7, 2021

Lookda
Games: 413 Reviews: 53
Awesome demo, but don't get overexcited
A mid-game review: I bought LH on steam after playing the demo. Perhaps I shouldn't have. Steam assumes you don't want to start from scratch in the full game and gives all trophies that you (unknowingly) got in the demo. So much for the "fresh feel of a new game". Anyway... About LH, the demo was a pleasant surprise. I'm a sucker for a combo of idle, rpg and strategy. The few cards, you were allowed to play with in the demo, have a lot and interesting synergies. The game communicates these through conversations, like a vampire talking about a village. Or through mechanics like rocks and mountains provide additional bonuses when placed together. I was more or less expecting the full game to explosion in an orgy of wild synergies. At least, the building tree at the camp seems enormous, and when you can already do so much with the few buildings available in the demo? Sadly, in a day of play most buildings are in my camp, and I found surprisingly little new synergies. Maybe the games opens up again when all buildings are upgraded? If so, I give LH the well deserved 4 stars it gets from me for the demo / 1st chapter. To give a clear example - if you don't want any spoilers, even a small one stop reading - you can build a library. It works like an encyclopedia were you can unlock little bits of lore. In the spirit of the demo I expected these bits would at least hint at more synergies. Instead they seem little more than funny scribbles from the dev-author: "[..] The slime was ready for the first adventurer." For some reason I was not expecting a meadow to blossom near a desert... maybe I have more luck with placing a river tile inside a desert ... ?
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