Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end.
Now power is up for grabs. You may be the official heir, but much of the country's nob...
Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end.
Now power is up for grabs. You may be the official heir, but much of the country's nobility would love to steal the throne for themselves. Aggressive neighbors will take advantage of any weakness to enlarge their borders at your expense. And that's not even mentioning the magical dangers which are lying in wait...
Can you survive long enough to reach your coronation?
Deceptively adorable graphics hide a deadly interior. Collect all the ways to die!
Every decision unlocks further consequences down the line, allowing you to shape the future of your character and her country with the skills you choose to pursue.
Uncover secret plots, outwit invasions, unlock mystical powers, dodge assassins, and get your enemies before they get you.
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avatars
wallpapers
map of Nova
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We played this for 4 hours straight, testing different opportunities and endings. It was marvellous!
This is a short-ish game that feels very open-ended and involves a lot of min-maxing to get right. Loved it.
Ok, first things first: It's similar to Princess Maker, but it's not *like* Princess Maker.
Long Live the Queen is more of a puzzle VN, as far as I can tell so far. You end up dying, in various ways, or frustrated that you didn't make it through certain skill checks. Yet OTOH, you slowly (via multiple playthroughs) figure out how to make it through all those checks.
And at least for now, I'm quite hooked. The concept is deceptively simple, but it offers enough of a priority-planning challenge to be engaging.
If you enjoyed choose-your-own adventure books when you were a kid, perhaps with some skill point system that gives additional branch options and modifies the story along the way... and liked to re-read and check out all possible story branches later... then you'll like this game.
In this game, you must help your character survive for forty turns. You train two of her skills weekly, of which the effectiveness of training is greatly boosted or penalized depending on her mood, which varies depending on story events that week. She can also adjust her own mood, in small steps, to counter this randomness... so you're always trying to achieve the right mood in the right order to train the set of skills you want in time for the story events that you know (roughly) are coming. You are shown the result of all skill checks as they happen, so know where potential branch points are. There may be ten or more checks during a turn.
But some of the fun is when you want a different result in a particular week, and so you try an alternative skill set, assuming you would get there again but better prepared... and find out that the story ends up in a completely different place because your new skill set. And some desired endings and combinations are hard to reach the first few times. Some skill checks are not just pass/fail, but partial success of a check can lead to a third path...
If trying to find out all story endings (for you, your friends, and enemies) and finding hidden branches while leading your character through her mood changes and the results of many possible skill combinations... if this appeals to you then I'd recommend this game.
Looking at this in another (odd) way; if you played the game Fallout and hated the combat/walking around, and you were only interested in the slightly silly story, skill checks, and replaying for the various endings... and if maybe you called the vault dweller a pretty princess sometimes... you could be interested in this game...
The visuals are nice and so is the sound design, but there isn't really a 'game' here. This is an exercise in trial-and-error as well as memory. If you've failed to upgrade some odd skill that you've never used before and have been given no warning was important, then you die and have to load a save to try again.
Some might say that this style of game was good, but when all the effort can be completely removed by keeping tracking of what skills you need and when you need them, it becomes utterly pointless.
So... not a puzzle game, nor a sim-game, but a memory-training game. I regret spending my money on it, since I went into it under the impression it would provide more depth than a paddling pool.
While I'm not very fond of visual novels, I kind of enjoyed Long Live the Queen.
Following an interesting initial premise - You are a young princess about to reach adulthood and your eventual coronation -, the game relies on a nice skill based system, where certain events and dialogue options are enabled depending on skill levels.
The plot offers a good variety of characters and a complex enough scenario, and figuring out a path to survive all the threats to your coronation - and there are many - will prove challenging for a while, as you juggle which skills should be trained and which will be neglected. It's a trial and error process that can be figured out after a while. More difficult is to figure out a path to get all endings, as it requires vastly different approaches to overcome the same challenges.
However, its good ideas are undermined by very low production value.
For a game that relies on still images to present the plot, there's not much variety. You will spend most of the time gazing at the same still picture of the castle. Events are only described in text with the still image of the castle in the background, with very few exceptions (that simply change the background for a bit). The character portraits all seem to be derived from the same very few templates, so it's hard to differentiate among them.
Also, there's no voice acting of any kind, the music is somewhat dull and repetitive, and the writing is lackluster (all character seemed to have very similar personalities).
In the end it's not a bad game, but it could have been much better with a few minor improvements.
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