Posted on: July 5, 2015

dandelionseed
Games: 1 Reviews: 2
Beautiful, incomplete.
There was a time in which I thought gaming meant, by definition, being a first person shooter or battle strategy enthusiast (which I am not). By chance I found Samorost/Samorost 2, and from there Machinarium, and from there the entire spectrum of indie/adventure/puzzle games which both piqued my interest and expanded my definition. I mention this to point out that a lot of the flaws other reviewers found in this game -- short length, pixel hunting, repetitive actions, progress-slowing animations -- brought me back to that first time I played Samorost, inspiring more happy nostalgia than frustration. I can not overstate how much I loved playing this game. The art is gorgeous, reminiscent of both film animation and fine children's books. The gameplay mostly exists to support/further the art, but if you're into the atmosphere that can be surprisingly ok. Why, then, the low star rating? It's all about the ending. There's so little to this style of game that their storylines alone can make or break them. Realistically they are interactive stories more they are proper puzzles. Until the very end, Lilly Looking Through was a simply told story with a low-key undercurrent of suspense. And then ... nothing. No conclusion, no closure, no explanations, no return home, no nothing. The problem is not that the game is short -- wonderful stories can be short -- it's that it's either incomplete or a poorly told tale. It would have taken very little to give Lilly a reasonably satisfying conclusion while still leaving it open to sequels, if the creators so desired. Shortening it by a chapter would have nearly accomplished this by itself. Having chosen instead so ambiguous and abrupt an ending is confusing, frustrating, and was, in the end, destructive to the quality of the game itself.
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