Outwit Evil in a Supernatural Mechanical World
Pass through a shimmering portal into a world teeming with invention, discovery... and evil. An exotic parallel universe is terrorized by a dark being. Alien technology, unearthly treachery, and brain-twisting danger skulk around every craggy cliff and...
Pass through a shimmering portal into a world teeming with invention, discovery... and evil. An exotic parallel universe is terrorized by a dark being. Alien technology, unearthly treachery, and brain-twisting danger skulk around every craggy cliff and corner. You are summoned on a rescue mission; lives and worlds hang in the balance. Do you have the courage and imagination to leave your world and enter the unknown?
Lighthouse creator Jon Bock invites you to journey to a hand-crafted world of exotic architecture, inventions, and characters. Drawn with brilliant precision and tinged with ageless folktale imagery, Lighthouse is a visual and literal masterpiece that pulls you into its beckoning beam of hope.
You are the beacon of hope in a strange and desolate world.
Fascinating characters provide dues to solve a mystery.
You alone must learn the lessons of technology gone mad.
Complex mechanical devices transport you into an alternate world.
This was definitely Sierra's attempt to grab the MYST crowd and bring them to check out Sierra. The game is a lot like Myst in how it plays; but unlike the original Myst have far more moving parts to it (physically on the screen, rather than just being beautifully rendered stagnant images). The game is tough - just like Myst was - but it's definitely worth the effort.
Very difficult game. I had to get help from a walkthrough several times. I really don't see how you can solve some of the puzzles unless you spend hours through trial and error pulling different levers and switches. Not my idea of fun, but maybe other people like that sort of thing. The story started out great and had a good atmosphere but kinda fizzled out. Overall not a great game, I only played it because I had memories of seeing my brother playing it and always wanted to give it a try. He never beat it because the game was really buggy when it came out and would crash at a certain point. It seems like that problem is resolved as I had no issues playing through.
I really enjoyed it when I played it. It can get pretty maddening if you have to figure out a puzzle that can get cryptic but other than that great movement and music.
There are several worlds to go into, there's like a desert area, a light house (this is only a few screens though) a house, a place where there a bunch of parts and things to collect and find where to go next. A place that's like a temple or something, a place your on a train car thing you have to go to places to go somewhere, even a submarine you can control. This is awesome you can do so much around here but it's hard to find where to go and what exactly to do. You must use a walk through or you'll be lost I'm just saying. Then there's another place you go as the final level and that can be pretty hard to figure out what to do.
Graphics look good as well and the controls are spot on for a computer game. I really don't have much complaint.
But if your into the original Myst game, and you like to point and click game, this game is for you. I really enjoyed it when I had it.
This game was released in 1996, so as you might have guessed, it was Sierra's answer to Myst. Unlike Myst and similar titles, I don't feel immersed by the 3D-rendered scenes, Sierra's intended selling point. They do not have the same photorealistic quality, and look like they were rendered with "over-the-counter" software.
As for the gameplay, it is ruined by the clumsy interface. I couldn't enjoy the scenery, because every few steps, there was another puzzle to solve. Most of the puzzles are of the high-dexterity variety, where you often have to search through bric-a-brac in various workshops to build or repair motors, or assemble quirky gadgets yourself before you could use them to solve another puzzle somewhere else. It is not uncommon to know exactly what you're supposed to do, and then not be able to do it because where you are supposed to click has such a small pixel margin.
Sierra had tried to address the "guess where to click" issue by releasing an update that added an option to highlight the cursor in places of interest. That update caused fatal bugs, and so Sierra fixed the bugs and prominently re-released the game as "version 2.0."
I admit I completed the game only by using a UHF file. Even then, I constantly had to read and re-read all the hints to see what I was doing wrong, and often backtrack because I misapplied an earlier step. At one point, I had to reload an earlier file because I missed my one chance to capture one of the bad guys, a robotic "workshop assistant" birdman that had gone buggy.
All throughout the game, I really had no idea what I was supposed to be doing, save for the main plot: rescue a kidnapped baby from a "dark being" in an alien world. At the risk of spoiling anything, the purpose of each area is to find a key item that is used - you guessed it - to assemble a larger device of some kind for later use.
Bottom line, you'll probably enjoy it more if you watch a full playthrough online and then move on to another game.
Finally this game is here. I was wondering when GOG will release this gem. The atmosphere, story and immersion is as I remember playing this game back in the day. Friend and me spend days figuring out the puzzles as there were no guides or YouTube, internet was still new concept, we gathered articles from magazines to help us with a puzzle. Amazing.
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