Free prologue for Legend of Keepers: Career of a Dungeon Manager is available here
Newsletter
In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!Features
Join the Dungeons Company and climb the corporate ladder
Crush so-called "her...
Free prologue for Legend of Keepers: Career of a Dungeon Manager is available here
Newsletter
In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!
Features
Join the Dungeons Company and climb the corporate ladder
Crush so-called "heroes" and protect the company's treasures
Hire monsters, manage your employees and your stock of traps
Deal with employee strikes and other fun events
RogueDefender
Each run will be different but players will keep some of their Master's bonuses between runs. Like we've already mentioned, our game is a mix between Roguelite and Dungeon Management. How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed. When a group of adventurers encounters a group of monsters you positioned in your dungeon, a turn-based fight will happen!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio series), Kaamelott (the best French series), Monty Python (English series).
Video games: Darkest Dungeon, Slay the Spire, Dungeon Keeper, Final Fantasy, Divinity, For the King, Chroma Squad, Battle Brothers, West of Loathing and so many more...
Game developed and published by Goblinz Studio SAS (France).
Popular achievements
I've got the power!
Gather 5 Artefacts during a game.
common
·
31.15%
Who's the Champion now!
Kill a Champion.
common
·
51.83%
A real monster!
Upgrade a monster to max level.
common
·
37.72%
Run for your life!
Make 3 heroes flee.
common
·
43.23%
Looking for something?
Unlock 25 Artefacts at the Archivist.
common
·
58.31%
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
This title is a nice little roguelike. There is plenty to unlock, the strategy elements have a depth to them which rewards replaying while still lending itself to a more casual playing. This is a fun title which rewards both casual and committed gameplay, well worth adding to your library.
It's a decent game!
the main premise is you are fighting heroes coming into your dungeon and it's your job to fend them off.
Use the elements against your foes to defend against their damage and exploit their weaknesses to claim victory!
Especially for free...... but it is a bit of DLC trap - ok, nowhere near as bad as some games, and each DLC though low priced (except the "Supporter Pack" which is a rip-off IMO) do not add a lot to the base game. You need to get all of them to fill the game out.
Gameplay is basically "Darkest Dungeons" or "Iratus Lord of the Dead" in style.
But why are your units SO WEAK in comparison to the "human heroes"? Even on easy difficulty they are three times as strong unit for unit!
And hey "vernethrax"..... learn to spell "LERNING" before you add your bit to this trash/spam review attack of recent weeks...... RETARD. Get back to Steam along with the other 1000 or so of your buddies all writing these trash reviews.
Groups-of-3 heros attack your dungeon, seperated into rooms where, depending on the type, you can place up to 3 of your monsters, a trap, or use spells. The unit take turns killing each other. and that right there is one of the biggest flaws.
There are unit types, passives, active skills, levels, resists, weaknesses......but none of that really matters all that much. You start each "campain" with 6 monsters, and that's exactly how many you need to fill both rooms you have, and you never get more than 2. rooms for monsters. You have to decide which monsters go into which room beforhand, you can't swap during the planning phase, AND you don't know the stats of the attacking group before you actually start the round. Soooo....you have minimal influence on who is facing who until later in the campain when you got a couple more (on average 3-4), but by then you are nearly done and your monsters don't carry over into the next.
Nothing you do really matters, all levels play pretty much the same, you can't really plan ahead.
A boring, grindy, unbalanced mess.
There were better free flash games when it was still around.
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