Free prologue for Legend of Keepers: Career of a Dungeon Manager is available here
Newsletter
In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!Features
Join the Dungeons Company and climb the corporate ladder
Crush so-called "her...
Free prologue for Legend of Keepers: Career of a Dungeon Manager is available here
Newsletter
In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!
Features
Join the Dungeons Company and climb the corporate ladder
Crush so-called "heroes" and protect the company's treasures
Hire monsters, manage your employees and your stock of traps
Deal with employee strikes and other fun events
RogueDefender
Each run will be different but players will keep some of their Master's bonuses between runs. Like we've already mentioned, our game is a mix between Roguelite and Dungeon Management. How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed. When a group of adventurers encounters a group of monsters you positioned in your dungeon, a turn-based fight will happen!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio series), Kaamelott (the best French series), Monty Python (English series).
Video games: Darkest Dungeon, Slay the Spire, Dungeon Keeper, Final Fantasy, Divinity, For the King, Chroma Squad, Battle Brothers, West of Loathing and so many more...
Game developed and published by Goblinz Studio SAS (France).
Popular achievements
I've got the power!
Gather 5 Artefacts during a game.
common
·
31.14%
Who's the Champion now!
Kill a Champion.
common
·
51.83%
A real monster!
Upgrade a monster to max level.
common
·
37.68%
Run for your life!
Make 3 heroes flee.
common
·
43.21%
Looking for something?
Unlock 25 Artefacts at the Archivist.
common
·
58.25%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Game creators do not care about GOG version owners, making some free additions you can grab only if you own the game on Steam. They will not even let you buy this stuff, it is exclusive for other platform. As a person buying every DLC of this game and putting my hopes in this company, I just feel like betrayed. I have never regretted buying a game so much.
I played the demo on Steam and left a negative review, because of elements of trail and error gameplay and a sense of hostility towards the player. The trial and error elements have improved, but the feeling of hostility remains.
Legend of Keepers is essentially a series of mathmatical risk assessment problems strung together with a different mathmatical challenge where you try to line up your monsters in such a way that they either don't get instakilled before their turn, or they can take a turn before they get instakilled anyway. There's something unsatisfying about that.
It's a feeling that you never beat the heroes: you just set your team up to survive and then eventually the heroes just sort of fall over. The heroes' hp and morale pools quickly become staggeringly huge as they level up. There's no further feedback as their hp bar goes down, they're just increasingly sturdy chunks of granite that you chip away at.
There's an intern boss monster later on that epitomizes this. It's not a challenge or an obstacle to the heroes to overcome this monster and while he's comparatively beefy, he rarely lasts longer than two turns. His stats are notably inferior to any hero at this stage of the game.
This supposed boss monster, with his own room and everything, is really just a barricade who occupies the heroes for two extra turns while you wait for the status effects to kill them. If you haven't stacked enough status effects before this room, he's basically wasted.
I think a lot of this is on purpose, and I think that Legend of Keepers accomplishes most of the goals it sets out to achieve. Hence my high score. Also it's pretty fun. But yeah, there's something very ultimately nagging about how this sytem works.
This game is moderately entertaining but it grows stale pretty quickly and I don't think it has a lot of replay value; as a consequence, I think it is overpriced for what it is.
I'v played some games, and reach the lvl 10 on the 2 dungeon master. My review is during the development phase, so it don't match the final game actually.
It's pretty cool, the mechanics are great and the week system with events is really enjoyable.
BUT
It lack of content right now. Monsters, heros and weeks events became quickly the same. The core game is really cool, now you need to find a way to increase replay value !
The premise is that you choose a dungeon master (1 at first, 2 unlock in the base game) and then a dungeon to defend. This dungeon comes with a set of monsters, traps, and a relic (usually). You go through weeks getting chances to improve assets until its time for heroes to invade. Position your monsters and traps, then execute the battles to stop them. There is a demo available, so check that out first if you're unsure.
The Good
-Fans of games like Iratus LotD will likely have some fun here. There are quite a few monsters, each with some unique abilities, and the relics give interesting power-ups that can help a lot.
-Heroes can be beaten either through physical damage or mental giving options for your setups
-Masters are unique, each having a special gimmick room once you progress far enough (one has a mid-boss monster for instance)
-Gameplay is fast, you can finish a dungeon in as little as 30 minutes or less once you know what you're doing, and the ability to keep moving helps hold interest
-Tough challenges for those who want them, Ascension and Endless modes add continual penalties to increase difficulty and push the player
-Nice visuals and sounds
The Bad
-Those who dislike RNG will have a lot of problems, you control your dungeon setup, but not the order of rooms, so you might have a great strategy that you can't use because the rooms are out of order for it; RNG also determines the heroes and sometimes that means you get a group that happens to be perfectly setup against your tactics meaning it may be unwinnable
-The game can be short if you have no interest in Ascension/Endless (although each master still has about 7 dungeons to play as of this date)
-Chances to gain new assets are also RNG, so you may not get one that fits your tactics when you really need it
The Bottomline
If you can handle RNG and accept its outcomes, you'll likely have fun here. It's funny at times and fun to play. Try the demo and see if it suits you.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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