Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
Create a party of four characters and customize them with different races, classes, skills, and traits.
Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.
Classic Eye of the Beholder gameplay with a beautifu, shiny new coat and clever puzzles. Plus, it offers an "Old School Mode", which turns automapping off; so grab your graph paper and enjoy!
I love the atmosphere and the story and the final boss is fun. The puzzles are reasonably challenging. Graphics are incredibly good and controls are fine. However, the thing that keeps it from being perfect is the classes and abilities are wildly unbalanced - just try playing with four unarmed rogues to see what I mean.
Legend of Grimrock has a great atmosphere and the concept of "real time", 3D, square-based dungeon crawling is interesting enough. The story, told through very short snippets of text, is intriguing enough. It's worth playing, and it could have been great, but for me was just average.
Tthe game suffers from horrendous UX problems. The combat system is very unsatisfying, as the recommended tactic (recommended by forums of course, the game doesn't explain this at all), is to take advantage of the fact that the ennemies' hitboxes update before their animation is finished, ie, you can attack them while they are switching position. This feels like cheating. It's not rewarding and combats soon become a real grind, taking forever without any real challenge if you're lucky, and if you're unlucky, better reload your previous quicksave (another recommended "tactic"...). It's not old school, it's bad design. Like corridor shooters were "old schools", and it sucked and some games improved it. RPGs had bad UI and UX, and it sucked. Embracing it is not old school, it's a waste.
Puzzles vary from adequate to just unfair. It's the type of game where you have to use a walkthrough from time to time, and seeing the solution, can be sure you would never have figured it out.
The UI/UX is really the main problem. This game could and should have been playable with a gamepad, whatever purists say. There could have been one inventory instead of four. Everything could have been less clunky. Just halve the ennemies health. Game wouldn't even get easier, but already it would've been less of a grind. I get it, you want me to dodge. Don't make me do it 50 times for each ennemy.
I'm glad I played it and it's worth playing. But I couldn't finish it despite my best efforts, and after reading a walkthrough of the last 2 levels I skipped, I'm glad I did. Do yourself a favor and play on easy, and don't try too hard on the puzzles, they're not worth it.
Been watching the production of this for a while and being old enough to remember Dungeon Master, I can only say...fantastic! Yes I've only played a short while but I'm hooked.
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