Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly, narrative-driven interactive tale you won't soon forget.
"Parabole has created a stunni...
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly, narrative-driven interactive tale you won't soon forget.
"Parabole has created a stunning game of duality, effortlessly blending survivalism with detective work and well-researched history with dying folklore."
- Stephen Turner, Destructoid
"It’s tremendous at creating its distinct atmosphere and then drawing you deeper in. It’s witty, spooky, and achieves an ideal sense of urgency. Weird, clamant and intriguing, this is well worth a look."
- John Walker, Rock, Paper, Shotgun
Setting
October 1970. W. Hamilton, a rich industrialist who owns a hunting manor in Northern Canada, reports several cases of vandalism perpetrated against his property. Unable to find out who dared to commit these acts, Hamilton calls Carl Faubert, a renowned private detective to handle the affair.
In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.
Step into a surreal interactive tale of mystery and investigate the perplexing quietness in the entire town
Explore a vast, frigid Northern environment and battle the elements to survive
Enjoy the atmospheric soundtrack featuring music by Quebec folk band CuréLabel
Experience the tale through the omniscient, third-person storyteller
Go back in time with a vintage look and feel reminiscent of 1970s rural communities
Popular achievements
Photographer
Take a picture needed for the investigation.
common
·
64.11%
Rendezvous
Reach the General Store.
common
·
63.77%
Astronaut
Activate the spaceship.
common
·
30.46%
Goodies
Soundtrack Sample
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
...albeit not exactly what I was expecting. But really 5/5 for the athmosphere even if some things aren't always logical. I'd say KONA and FIREWATCH are both excellent and are polar opposites in terms of expectations vs reality of how the story goes.
The only minor downside is the loading time between zones, what should be an instant transition sometimes results in more than ten seconds of a ticker going onscreen (and I have a good enough gaming laptop)
Overall had a great time playing this game and it has amazing atmosphere.
Technical issue:
Linux port requires modifying /home/$USER/.config/unity3d/Parabole/Kona/prefs before every time you start the game, else it wont start or wont load in the game.
00
and
your screen pixels heightyour screen pixels width
Then setting game to fullscreen in menu in graphics settings.
What I did not like:
1. Survival elements such as cold and carry weight was frustrating.
2. Had to look up guides to find some puzzle items, wish there was more clues.
3. Driving and navigating was not for me I wish it had autopilot.
I wanted to like this more, since it has a lot going for it - good sounds, interesting premise, ability to drive or walk. I was pleased at the extensive options at the start (so I could turn off motion blur, bloom, grainy filter etc) and redefine keys. Unfortunately, the tooltips still showed the old keys, and I found the controls for different things a bit clunky - keys for read, for interact, for drop, for pick up, for use (turns out you have to hold it down for that). I kept having to check what I'd defined that control as, and even then I had trouble getting out of some screens if I didn't use escape on the other side of the keyboard. The options were also clunky to set - I clicked on one to change it, and it went red, which I assumed meant disabled. But that didn't work. Then I tried the arrows next to the option. That didn't work. You have to click on it THEN use the arrows. Why not just have a simple toggle box for each option?
It was the narration that stopped it being a 4 star game for me. As you walk around a voice comments on your actions in the third person. You have no idea who is speaking, or why, and your character seems to ignore it. But not only was it a huge distraction, the things said were often stupid, or apparent attempts to be comic. I would be in a creepy building, listening for noises, then suddenly a voiceover would make a comment about tidiness or whatever. Moodkill. There may be a setting to turn it off, but obviously the first time you play you don't know how relevant/good/useful it might be, so leave it - and before long the excitement and tension of the opening scenario has been lost by silliness. At that point I didn't feel like continuing. I have no idea what the point of the voiceover is, but it is counterproductive. Imagine playing System Shock, and as you did things a laconic voice suddenly said "And at that point Goggles decided he really should have done a course in engineering" or somesuch.
Without the narrator: 4*; if I'd completed the game, maybe 5*.
Good game but if I try to start it from the GOG start page on here it crashes every time and asks me to send the crash report to the developer, but doesnt provide a way to do that. If I go to the install location and click on the exe file from there it starts fine.
Not sure what the difference is but its kinda annoying.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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