Posted on: November 11, 2018

KainKlarden
Games: 767 Reviews: 59
It could’ve been good
Kona is a story exploration game, it’s an adventure game, it’s a survival game and thematically it’s a bit horror, a bit of a murder mystery and a bit of a folk tale. It heavily borrows ideas and elements from other titles, but at the same time tries to be a thing of its own. There’s a rather big open location for you to explore, full of points of interest that are not that hard to find. As you run around, you gather stuff and try not to get cold or get killed by wolves in a snowy environment – that’s where the survival aspect comes in. It seems that the developers tried to make it nagging enough for you to care about it, but not annoying like a lot of survival games tend to get, yet the limited inventory space and extremely precise use of some of the items you find kills the “not annoying” part outright. It feels less of a “survival” or “fun exploration” with “solving problems” and more of a chore. Story and mood-wise it tries to have the murder mystery, except it goes nowhere interesting. It tries to keep the events suspenseful, except the surreal and unnatural events make things less interesting, unlike what you get in, say, Cryostasis from which this game “borrows” dying people memories story mechanic. The tone of the game is often all over the place, with the narration seemingly trying to emulate the quirkiness of the Coens’ movies, yet often not being particularly well written or feeling completely out of place in a bad way. Kona is a game that starts as something that could be promising, slowly devolves into rather boring run across the barren snowy land that could be much more interesting that it is in game, and ends without any kind of satisfactory ending. It’s a great idea that could’ve led to a very interesting game. But didn’t.
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