Posted on: March 5, 2023

alwbsok
Verified ownerGames: Reviews: 21
Immersive
I've tried twice to explain why I love this game so much, but I inevitably go on too many tangents. Essentially, the reason why this is one of my top 3 western RPGs (along with Morrowind and The Witcher 3), is that it is immersive, like no other game I can think of. Other games are littered with little dopamine triggers: maybe you just found a collectable, or conquered an enemy stronghold, or you might even have just discovered a new area with new enemies to fight. Nothing like this happens in KC:D. You feel like you are playing as a different person, in the real world. And like the real world, it looks a bit samey. Medieval Bohemia wasn't littered with picturesque peaks with beautiful flowing waterfalls, or a dingy swamp (where the light somehow seems to dim). It wasn't filled with zany characters, whose quirks would border on mental illness. You meet real people, and have interesting experiences and interactions. The game strikes a very delicate balance between hand-holding and learning under fire. The combat system... well... some will hate it, but I genuinely think it's low-key incredible. You *feel* like a parochial son of a blacksmith might, after holding a sword for less than a couple of hours: like you are waving a sharp stick frantically, hoping the enemies will impale themselves for you. You will do poorly, you will need help to defend yourself, and not because your stats are low, but because you (not just Henry, but you, the player) don't know what you're doing. The save function (which has garnered criticism) manages to punish save-scumming, so your f-ups have actual weight. You will (and should) be scared to pickpocket, or fight a soldier. The system is too complicated to explain here, but is worth looking up before playing. KC:D refuses to follow some very ingrained habits in modern RPG design. It would have taken brazen confidence to make this game, but it pays off spectacularly. If you love open world RPGs, KC:D is nothing less than essential
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