Posted on: July 7, 2022

a-p-petrosyan
Verified ownerGames: 148 Reviews: 6
An excellent outing with a few issues
This game is both the most fun I've had in a while and the most annoying, confused creations which know not what they are or what it wants to be. The game is full of Hollywood action, despite the realistic combat. It has lots of pick up stuff of enormous quantities, yet picking up each item is a bespoke animation that gets annoying. It has excellent writing, but pads the writing with fetch quests. I know what they were trying to go for and I welcome it. Though I have a few tips about the implementation. If you want to give your users multiple ``Find X'' quests, and have the confidence to not also give them quest markers, you need to commit to it. Half of the game has a compass pointing you at the quest, the other half, follows in the best traditions of morrowind and gives you only a vague idea of what's supposed to happen or the geography. This is awesome if executed correctly, and unfortunately, KC:D makes a few vital mistakes. I particularly find that the journal entries are insufficiently detailed to give you the level of detail needed for you to just be able to turn off the compass and go at it. Warhorse have an excellent idea on their hands, and I wish them good luck on their next game. I wish I could rank it higher, but lack of polish given the attention to detail in many areas was just… for lack of a better word, killing the immersion. I enjoyed the game, more than I expected and certainly more than many other games.
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