Posted on: March 31, 2019

mrsmithmcshamrock
Verified ownerGames: 34 Reviews: 1
a game wrote with love
you can really feel tha the makers(war horse) really loved making this game and they werent just in it for the money.
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© 2017 Warhorse Studios s.r.o., Kingdom Come: Deliverance® is trademark of Warhorse Studios s.r.o. All rights reserved.
Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
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Posted on: March 31, 2019
mrsmithmcshamrock
Verified ownerGames: 34 Reviews: 1
a game wrote with love
you can really feel tha the makers(war horse) really loved making this game and they werent just in it for the money.
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Posted on: October 10, 2020
dhonavin
Verified ownerGames: 629 Reviews: 22
A true RPG experience.
You are a boy. You can't fight, you die to anything. You have to learn IRL at the same pace your character does. That first time I learned the directional combat alongside Henry is something so satisfying that a game hasn't given me ever before. The difficulty (recent versions) maintains and doesn't drop off suddenly (one of my issues in the past). I've got maxed stats and still have to fight for my life against overwhelming odds. Calvary is still OP but it always is in every game. The combat is REAL. I've learned to use my 1 handed sword stab. If you time it right against an opponent with any exposed face, a timed stab will land in their face and do crazy good damage. Timed blocks are OP and the slowdown is annoying... but it's all moddable! The story is good. The graphics are good. The combat I clearly love. Stop reading this review and buy the game already. :P It's a truly immersive medieval RPG. I love this game. This game is better than Skyrim. Fight me.
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Posted on: February 11, 2021
MikeLeBlanc
Verified ownerGames: 236 Reviews: 21
Slow Starter
Excellent story, characters and a play world worth to spend lots of time in. It takes me usually about 60 hours in an RPG to achieve "God Status", meaning being invincible - this game however is much more realistic: After 100+ hours played I still need to be extremely careful not to be ambushed. -After some hours of village life and bohemian politics the game finally becomes open world and you can do what you want. Unfortunately you are still wet behind the ears and do not even know how to block melee attacks (you need a teacher for learning that). Expect to be frustrated for a long time about the combat system until you get the knack! -You will loose your hard earned money without loaded dice. Find at least one before you gamble. And remember: You only go to the brothel because the ladies wash your clothes.
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Posted on: February 13, 2021
GAMETIEM
Verified ownerGames: 221 Reviews: 6
The only game I've ever bought twice
I own KC:D on steam where I've got over 200 hours in it. I decided to pick it up while on sale here at gog so I can have a permanent no strings attached backup of the game because I enjoy it so. The setting, characters, story, and writing are all so amazing, and the developer's admiration for history is plain to see. People complain about things like quicksaves require a consumable, the encumbrance threshold being too low, the combat isn't the GOAT, but to me these are all just atttibutes that give the game character. Being limited on quicksaves may lead to frustration when you die and lose a ton of progress, but it also enforces the consequence of death. You get scared to die, and genuinely run for your life when danger comes instead of just shrugging it off. Let's talk about the combat though. Despite all the "mechanics" and pretty animations, they are ultimately just a veil to keep you from realizing that the combat is just morrowind's hit-chance system with a fresh coat of paint. If your stats vs the enemies stats crunch out to a 1% hit chance, then out of 100 attacks, 99 of them will be dodged, deflected, parried, or otherwise rendered null. My first play through, I appreciated it because I thought it was realistic, no matter how tough you are, a sword through the chest means you're going down. So naturally a tougher enemy would be more skillful at dealing with your attacks instead of just being a damage sponge. But for my 2nd play through and beyond I realized the down side: the system leaves almost zero room for player skill to be meaningful. Even if you have perfect timing and directional control, if your numbers are lower, you're not going to win. However, there is so much more to this game than combat, that you really shouldn't let the low combat skill ceiling prevent you from trying it out. Overall KC:D has been one of my favorite games of all time. I enthusiastically recommend it to anyone who likes immersive RPGs, this game is really worth it.
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Posted on: November 5, 2022
UndergradRage
Games: 414 Reviews: 9
OK game
DO NOT PICK THE HIGHEST DIFFICULTY! From a fun game full of content the game becomes a CHORE. No fast travel in a big map with quests that make you go back and forth. No map marker, which makes finding treasures impossible. Not even compass markers. I spent 80% of the time being lost and horse riding instead of doing quests. This is just unfun. You fell from your horse and turned? Congratulations, now you are lost! Your horse moved while you checked the map. Congrats, you are lost. You took the wrong path out of 4 in almost the same angle, two being almost invisible. Guess what - you are lost. NOT FUN AT ALL. And you can't lower the difficulty, you have to start over. The irony is that I would have finished the game way faster if I started over with fast travel rather than continue to suffer like that. Also some bugs, but not too often and not game breaking. Story, graphics, animations, etc. is not up to AAA standards. I give 4 stars only because the game might be way more enjoyable if I did not have to spend so much time traveling, that I forget what my quest was all about... Developers, please never again implement such BS or at least take away the achievement but for the love of God, let me lower the difficulty without losing my progress!
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