Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland. Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.
But first things first,...
Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland. Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.
But first things first, you need to survive. Train your men up from puny victims to master warriors, carry your wounded squad mates to safety and get them all home alive. You are not the chosen one, you’re not great and powerful, you don’t have more ‘hitpoints’ than everyone else and you are not special. Unless you work for it.
Customise a solo character or a whole squad and train them from puny victims to master warriors
Survive in an unrelenting world of slavers, cannibals, wild beasts and famine. Nowhere is safe.
Build your own fortress, research technologies, craft your own gear and wage war with other factions
Explore and scavenge the uncharted lands of one of the largest single player open world maps to date
Absolutely no level-scaling. The world does not level up along with you and the game won't hold your hand.
Copyright 2016, Copyright Lo-Fi Games Ltd. 2006
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Playing this throws me way back to the time I played Fallout 2 in my childhood. Aside from a landscape sprawling with post-apocalyptic towns and inhospitable wastelands filled with bandits this has some recent elements as well like base building and crafting. The game is a recourse hog, however(eats up to 7GB of RAM and freezes for a while every time it autosaves, beware). And has some control issues, especially when it starts to lag. Aside from these performance issues I have no complaints about the game whatsoever. Can't wait for more map updates, at about 30 hours I'm halfway through exploring the current playable area and I want more.
I gave this a try as I am usually interested in difficult RPGs, but this game is definitely not ready yet to be played.
Starting with a very unintuitive interface, you spend the first minutes in this game to figure out how to actually do things. For some reason camera movement is flipped in the Y direction, instead of using the standard point & click controls you move with the right mouse button and also give orders with it by holding it long enough till a menu pops up. Most of the landscape is simply empty, dialogues are sparse, and everything feels so random. The AI is erratic, features unexplained and often leave you puzzled, animations are whacky. In all ways this screams "early alpha" and it probably is.
That said, there is some potential in this game: it is deadly brutal in its difficulty and makes no compromises to give you a literal hell of an experience. I dies so many times I lost count, sometimes even seconds after creating a new game. But all the times it was a fair death, usually because I run sword first into danger instead of first assessing the situation and planning (or running) accordingly. If you like an excessive difficulty in games, this one will give you one.
Aside from that the option to craft so many things and even build entire villages, have massive amounts of followers around and have them work for you in a very immersive way, tells me that there is also a lot of reward for going through that hell.
If you like difficult survival games, keep an eye open for Kenshi. Maybe in a year or two this is going to be polished enough to actually be fun.
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