Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland. Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.
But first things first,...
Kenshi is an open world, squad based sandbox RPG set in a brutal sword-punk wasteland. Gameplay is open-ended rather than a linear story, so you can play as a settler, a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave... or just food for the cannibals.
But first things first, you need to survive. Train your men up from puny victims to master warriors, carry your wounded squad mates to safety and get them all home alive. You are not the chosen one, you’re not great and powerful, you don’t have more ‘hitpoints’ than everyone else and you are not special. Unless you work for it.
Customise a solo character or a whole squad and train them from puny victims to master warriors
Survive in an unrelenting world of slavers, cannibals, wild beasts and famine. Nowhere is safe.
Build your own fortress, research technologies, craft your own gear and wage war with other factions
Explore and scavenge the uncharted lands of one of the largest single player open world maps to date
Absolutely no level-scaling. The world does not level up along with you and the game won't hold your hand.
Copyright 2016, Copyright Lo-Fi Games Ltd. 2006
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Great game, very flexible, great mysterious story, complex, fairly hard, funnily realistic.
Full of flaws, but great in each aspect of its novelty.
Not woke also (a plus!).
This game is about and great at: exploration, diplomacy, survivalism, clan building and revenge.
I love the ideas the devs had with this game, but it seems like the project was so massive that they didn't implement successfully half of the features.
Hello, lvl curves: Skills in this game work in a similar way TES handles them. Except for one thing, in most scenarios (starts) you start with ones in all skills and unfortunately they don't do anything until at least level 15. Usually even 30. Why did devs decide to not let you choose a boost in, lets say, 3 skills? It's a complete mystery to me. You will still level up most of them rather quickly until 10 in vanilla. So what comes with it?
Start of the game: How about an economy where player actually doesn't need the money? Why? Because you can literally steal everything. Get in the tower shop, hide behind the shelves to the left of the enterance and steal-drop-steal-.. nearby items until you got lvl 50+ (can be done on day 1). That's it. You won't need money for the rest of the game. Not for the trading purposes. And then you just run around town for 3-5 days in stealth so you can lvl it up. Sounds fun, doesn't it? And you need it, because travelling without stealth is dangerous. When does the action start? Not anytime soon. Because now you need to get all defenses up. By doing same kind of tedium. This game is Runescape on steroids.
The World: It's empty. Especially in the southern parts. Travelling through the world, you will see gigantique robot hands sticking out of the mud, cannibal villages and robots with outfits made from flayed human skin, but does the game do anything with these assets right there, when you discover them? No. Literally nothing. You might have a small dialogue prompt only when you enter a region and it might have nothing to do with the POI you just saw. Most of the regions don't even have that.
Also, any NPC can be made into a slave. Sounds fun, right? No. It breaks immersion. Put the Warden of the prison in a cell and they will be turned into a slave too. Nice NPC interaction there.
I bought this game and have been engulfed since i have, but in my honest opinion if you, Chris, would start a kickstarter and implemented the ideas you originally started with I would still fund the project. Man in short, Wasteland meets fallout meets final fantasy, etc... gold my friend, soon to be classic.
I have had this game for quite some time on Steam. I find that the overall concept was great and the world with the Mad Max design cool. However, after mindlessly running around for ages, nothing to actually do without spending an inordinate amount of time, and the flawed and horrible rate at which the game runs, I can't recommend the game. It takes ages to actually get going and if there are people that don't mind spending 100+ hours to get going, this might be for them. This game just drives me nuts. It spent ten years in development and has little to show. I'm sorry but with the way this game is, I can't recommend it, even for those that don't mind spending a bit of time learning a game. I'm one of those people but I am not committing a second life to getting going.
The current price for what you get is just don't worth it.
The game is not well optimized yet, and before I say anything about the graphics let me inform you that I play dwarf fortress and I lose the none existent graphics, BUT kenshi has just ugly graphics, its just not ready yet.
The gameplay is the only reason for you to buy the game. There aren't any games like this anywhere.
You start from nothing, there are some scenarios that may be a little easier but whatever you do, the game is unforgiving. When you have a clan and start to be able to battle others and win it feels really good, slowly researching and run away from battles and try to loot dead bodies and really slowly build your army, yes this games is really good, it is just not finished, so not end game or a goal.
BUT! the price is just.... not right. At least the developer still wants to finish the game and by buying the game at the current price you helping him even more. So if you don't care about the price and the graphics, this game is something new and has many things that deserve your attention.
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