Posted on: September 5, 2021

msico
Verified ownerGames: 468 Reviews: 9
Fun story marred by terrible UI/controls
Unfortunately for me, the first game in the series that I played was its second remake, so it had a LOT of the wrinkles smoothed out, making this one feel like a MASSIVE step backwards in many areas. The movement in the first game was awkward, in this game it is just abysmally bad. You have a set of arrows which you CLICK ON, NO ARROW KEYS!! and they are used both to look AND to move, BUT you need to look TO move. In one era I got stuck because, while there was clearly a door across a large room, if I faced it out in the open I couldn't walk that way. I had to go to the side of the room next to some obstacles, then turn 90 degrees away from the door, then step forward, then turn back towards the door, THEN walk that way. A MAZE IN THE MIDDLE OF AN EMPTY SPACE. This game also is frustrating in other ways, like, giving you zero indication whether or not there's something interesting you might want to pick up that is of absolutely vital use later. Which means you can't just enjoy wandering around, you're spending a lot of time taking exactly one step forward and then swooping your head around by clicking on the arrows and sweeping the mouse across the screen to see if there's something you might be able to touch, and then taking exactly one more step forward and repeating, over and over. The puzzles are okay, although the game does NOT tell you when you're stuck and need things from other eras. Or well, actually, maybe it does? You're given an AI partner fairly early on and you can ask it for hints, ALTHOUGH the hints are related to what's immediately in front of you so you can't ask generically "what to do next", AND asking for a hint at any time DOCKS YOUR FINAL SCORE. The real shame here is, the story and the trappings are FANTASTIC, and well acted and just tongue in cheek enough to be fun, truly carrying the game. But the design is one of the very worst point and click UIs I have ever played.
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