Demo version of Inscryption is available here
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From the creator of Pony Island and The Hex comes the latest mind mel...
From the creator of Pony Island and The Hex comes the latest mind melting, self-destructing love letter to video games. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
In Inscryption you will...
Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
Unlock the secrets lurking behind the walls of Leshy's cabin
Embark on an unexpected and deeply disturbing odyssey
Popular achievements
Grizzled Angler
Defeat The Angler.
common
·
47.83%
Miner's Bane
Defeat The Prospector.
common
·
54.34%
Squirrel Wrangler
Win a battle with damage from Squirrels.
common
·
32.61%
Goodies
Contents
Standard Edition
Soundtrack Edition
soundtrack (MP3)
System requirements
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DRM FREE. No activation or online connection required to play.
This is not a rougelike in the spirit of Slay the Spire but a storydriven game which ends after about 12 hours of playtime. You can replay the game but without the story to carry it, it´s not nearly as good as befor.
That beeing said, I had a blast playing the game and can wholeheartedly recomend it.
Inscryption is a solid single-player deckbuilding game that keeps things fresh with new cards, new rulesets, some innovative storytelling and a quite a few puzzles sprinkled in. I could very well see this game being adapted to a proper multiplayer game with a few tweaks.
The reasons why I'm not giving the game a full 5 stars are two-fold. First, there are quite a few tedious sections in the game which, while expected from the genre, are exacerbated by a loss of progress after beating the game if you want to try some of the more difficult challenges or explore previous areas more. Second, there are too many obtuse secrets in the game, some of which being literally impossible to figure out without arcane knowledge from outside of the game, which is extremely frustrating since 100% completion is not possible without a walkthrough due to this.
As long as you're OK with the above, and as long as you don't mind the advertised horror and roguelike elements taking a step back a few hours into the game, this is an easy recommendation from me for a playthrough.
Honestly, what a great game at a great price. I played the demo and was absolutely hooked, and if you have any doubts about it then you should, too. That, really, was the selling point for me, and I have absolutely no regrets about my purchase.
The horror theme was consistent throughout the game. There were a few lulls where I hit what I thought was a grind, and then there was a pleasant (that is, frightening) interruption from there. Like some great horror games, there's more to everything than what's presented at first, and you'll be rewarded for peeling back the skin of the game.
It's not simply a card game, either. There are other elements present, and you should be aware that this really tries to stretch how think and approach things. Most of the things are easy lessons, though, and you just have to elaborate on simple mechanics in complex ways.
I did get discouraged a few times, but the game helps push you along to a very satisfying conclusion. I strongly, strongly encourage you not to look up hints, clues, or walkthroughs. It's the most fun I've had in a very long time, and the game design is such that if you find it impossible to progress, just take a break and try something different.
Don't want to give spoilers, but this was really fun. It does drag a little bit towards the end. Without a doubt the first act steals the show, and I do wish there was more in that section. Overall, without a doubt worth a playthrough.
Clearly it is not a game for every taste! Having said this, if you enjoy being constantly challenged and the nostalgia of having 0 guides and finding things on own, be prepared for quite a jorney
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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