Demo version of Inscryption is available here
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From the creator of Pony Island and The Hex comes the latest mind mel...
From the creator of Pony Island and The Hex comes the latest mind melting, self-destructing love letter to video games. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
In Inscryption you will...
Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
Unlock the secrets lurking behind the walls of Leshy's cabin
Embark on an unexpected and deeply disturbing odyssey
Popular achievements
Grizzled Angler
Defeat The Angler.
common
·
47.83%
Miner's Bane
Defeat The Prospector.
common
·
54.34%
Squirrel Wrangler
Win a battle with damage from Squirrels.
common
·
32.61%
Goodies
Contents
Standard Edition
Soundtrack Edition
soundtrack (MP3)
System requirements
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I have gotten further on the Xbox version, and from what I have played, this game is addicting like balatro, a good consequence behind losing your run, and a good story to boot. 4 stars until I finish this game.
Now, before I go off on how much I love this game, let me at least try to show a semblance of fairness by touching on the singular aspect I dislilked.
Spoilers ahead. You have been warned.
Part 2, arising after you defeat Leshy and begin a new game, introduces a variety of new cards, mechanics, and locations to the game. In fact, it opens up the "original" world of Inscryption, with a host of new characters, several small new plot lines, and loads of intruige, for those clever enough to parse it out in between balancing their new deck and the piles of cards and mechanics they will be inundated with.
And, in truth, while Part 2 is a little clunky in its execution, the puzzle elements, the story, and the curious ominous feeling that accompanies even your supposedly triumphant and hopeful arrival to "how Inscryption was meant to be"; once you get over the learning curve of the new cards, there appears to be a revolutionary choice in front of you.
And here is where we run into my only true gripe.
The end of Part 2, and the inevitability of Part 3.
If you're still reading and didn't listen to my earlier spoiler warning? Last chance. This is where the spoiler sauce is applied *generously*.
P-03, the rotten robotic scoundrel, decides to imitate Leshy, and take over and remake Inscryption in his own image. Which, if you didn't love his deck styles? Too bad, because now that's all you have, for the majority of the rest of the base game.
But that's not my complaint. It's not even the inevitable ending, as it arises. That, in fact, I found touching, moving, and it even made me cry just a little for the fate of this beautiful world, to watch it end due to the monopolizing greed of one Sage.
My complaint? That you cannot go back and experience what the world of Inscryption would be like had it been taken over by the other two Sages (barring a brief fight at the end.)
Other than that? Phenomenal! And, as you may learn: the true game starts after the end. ;)
Tell ya what, butt — Inscryption is somethin’ else, mun! Starts off like a daft little card game, next thing you know you’re proper hooked, heart racin’, tryin’ to outsmart the game itself. Dark, creepy, funny — all rolled into one tidy package. Fair play, the twist had me gobsmacked! Five stars, easy. Absolute belter of a game, that is!
For sure a game that doesn't look like any other game. A clever mix between a deck building game, an escape game and a horror game.
However the game lost me at some point, because his proposal was too scattered between the chapters. The card game is there but with changes, the roguelike side dissapear, i feel like what you learn at first is useless by the end.
Noneless, i must play game i do not regret doing.
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