Posted on: September 21, 2012

torqual76
Verified ownerGames: 1051 Reviews: 18
My humble Inquisitor review
Hello, This is my little review of Inquisitor. Inquisitor is an action-rpg set in the medieval world Ursath. The world is once again endangered by evil demons, your role as player is to save it. The background story is generic, evil threatens the world, go kill it. Like in thousand games, films, stories before. You are playing as agent of the holy inquisition, to uncover evil scemes in the border town of hillsbrandt. And there begins the unique part of the story: your role is that of an inquisitorial agent. So you can question townspeople, accuse them of heretical deeds and torture them to get evidence of their guilt. Character generation: There is a simple character generation, you can choose between 3 classes: Knight (Melee), Priest (Caster) and Thief (Ranged). You can choose between 4 Portraits per Character and have some attribut and skillpoints to distribute at the character generation. Character progression: You get 4 attribute points and 4 skillpoints per level up. The classes are limited in which skills they can gain higher tier levels. So the priest can train the highest levels in Magic schools, the Knights the highest tiers in armor and melee weapons use, the thief can train ranged combat and lock picking to the highest tiers. The thief is the only class that can pick locks. There are synergical skills. e.g.: The priest can lern wisdom to enhance his spell performance. Character progression is not so exciting. You reach the peak of your performance relatively quick with not much room to improve. There seems to be a hidden levelmechanic in place, where you can hit monsters harder the higher level is. The knight has the easiest time, because he finds ne weapons all the time and attributs enhance his performance in melee. The priest has only his spell masteries to enhance his performance, so it is harder for him to improve. The hardest time has the thief, who is stickied to ranged weapons. First you will not find many ranged weapons and when they are mostly worse then the melee counterpart. So the classes are not balanced very well. Story: You start before the town of hillsbrandt and you have to kill some bats to gain entry to the town. So you slowly move around the map to find every bat on the map to get into the town. The start of the game is so boring that you will ask yourself why you are playing the game in the first place. When you get into the town, the npcs start to bombard you with long wall of texts. And the long wall of texts are the most exciting part of the game, that is if you like reading long texts. Each npc has a list of points of interests to discuss. The more you ask around the more objects you have to discuss with the townspeople. But mostly the npcs have nothing new to say. They repeat the same sentences about the same objects all the time. E.G. Every npc has the slighty same opinion towards the state of the world. After reading some texts i started to click the texts away, because nothing new or interesting was told. Only when a new journal entry you have found out something new. It sounds amazing that your game has 1000.000 words in it. Unfortunately most text is redundant repition and does not improve the story or has any use other then to bore the player. Quests: The story quests need some talkting between the villagers. Other quests need only to find the right item or location. Some quests need interaction between player and npcs with different solutions based on the players decisions. Combat: The combat system is leftclick to perform a standart-attack and rightclick to cast a spell on the target. You can drink potions without cooldowns. In the beginning your characters performs is supbar so it seems a little hard. But when you improve you character to certain levels and have enough money to buy a lot of potions you are simply invincible. Just chuck on potion after the other. Magic system: There are 8 spell schools with 10 spells in it. Damage spells are redundant. Only the type of damage changes. There are a wide array of different spell effects like paralysis, sleep, transform or other nasty things to harm your enemies with. There are many spells that provide positive effects for the player. The spell animations are simple. There some 70 spells and 10 seals to choose from. Seals are tools to cast spells for nonmagic users like wants are scrolls in other games. So the quantity of the casting system is good the execution ingame is abysmal. Oh you have choosen a spellschool without damagespell? Have meleeing the monsters forever. Without some thought in your skills, your character is screwed. You should choose at least an fighting spellschool as priest to get anything done in the game. Grafics: The grafics are dated, the character animations are a joke, the spell animations are mostly nonexistent or some flickering. Music&soundeffects: The Soundeffects are rather simplistic, but the orchestral background music that changes according to the location you are in is superb. Extra content: there comes a ton of extra content with the game, sadly only as digital versions, but hey it exists. So you get a short story, a magic book, a lore book, an artbooks, a weapons compendium, a inquisitorial guide on how to question heretics, wallpapers. The story and setting of Inquisitor is unique. The combat is unfortunately very simple but can get very hard on higher diffulty levels or later in the game in general. It is definetely worth a look if you can stomach the oldschool looks of the game or the rather simple gameplay mechanics. Character generation: 4 of 10 Story: 7 of 10 Quests: 7 of 10 Combat: 4 of 10 Magic System 8 of 10 Grafics 4 of 10 Sound: 8 of 10 Extra content 10 of 10 SO i would give to game a 6.5 of 10 compared to modern game releases. Compared to 10 year old classics it is a 9 out of 10. Thanks for reading my review, have a nice day Torqual
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