Posted on: December 9, 2018

motionblur
Verified ownerGames: 128 Reviews: 7
A huge step in adventure gaming
This game is an odd link between modern games and the cruelest of the early graphic adventures. It features an idea that was groundbreaking at the time: Replayability in an adventure game. You can play the game in different ways and experience different results. This offers an astoundingly lot of fun to try different approaches. In the same way as adventures from the era you can miss vital clues from an earlier part of the game that canot be retrieved later on. See them or miss them. And some are really easy to miss. Missing these can make later parts of the game brutally difficult. Especially as adventures still incorporated means to actually fail the game. Indy is a huge step up here as you can't block your way 'entirely' any more. You can navigate yourself into extremely difficult spots but luckily you can't block your progress completely, any more. What this means for the game is: If you actually haven't played it and aren't using a walkthrough, then finding and applying super rare clues can feel extremely rewarding. It also means that the game can feel very, very frustrating because it hasn't found the best ballance between challange and difficulty yet. Especially in the "action" sequences (brawling nazis in castle Brunwald). ScummVM with quicksaves and fast save states helps a lot. And there is no shame in using a walkthrough for the most weird puzzles. 90% of the game hit the right ballance, though. And also show a clear foundation to what the following adventures would (arguably) perfect later on.
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