Explore a beautiful, vast and ruined world riddled with dangers and lost technologies. Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernized mechanics...
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies. Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernized mechanics and designs on a much grander scale.
Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, hoping to discover a way to quiet the vicious disease.
From each character to subtle background elements, everything is lovingly hand-animated.
Easy to pick up, difficult to master; enemies are vicious and numerous, hazards will easily crush your frail body, and friendly faces remain rare.
Upgrade weapons, learn new skills, discover equipment and traverse a dark, detailed world with branching paths and secrets abound.
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
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I love everything about it.
It brings back memories of snes games.
Wonderfully balanced, gorgeous graphics, interesting world, bosses, enemies.
Perfect retro game.
It's an audio and visual pixel art masterpiece, probably the best pixel art I played until this day.
I kinda enjoyed it's visual storytelling, but the thing is, but there are thing which doesn't become clear to the player even after you finish the game. I also liked the fact you have a map, but it's very vague.
I really enjoyed looking for "secrets".
What I don't enjoyed is the gameplay. Firstly the character progression is very simple, it's isn't a problem, but because the game respawns enemies in areas you cleared it just feels the game want to waste your time.
Also, when you die, you have to watch the realatively slow animation where your character get up, you need to re pick all the items each time,same in boss fighst, you need to watch boss starting animations each time you died and respawned.
Abilities sometimes refuse to work which was the most annoying to me and while the visuals are definitely great and stylistic, but when the screen becomes busy, it's more of a cumbersome, sometimes you don't see your character because of the camera angle or because of an enemy is stand before you.
Howewer I still think it's a great pixel art game, so I would recommend this to anyone who likes these kind of games.
This game is beautiful. The artistic style, narrative, and the show-don't-tell presentation work fantastically together. It's Zelda + Journey + Secret of Mana/Ghibly film + neon pixel dream.
The combat gameplay is also great. Weaving together dashes, blaster shots, and sword slashes looks and feels amazing.
Exploration/discovery is a big theme for the game. The world map is imperfect, little is told to you explicitly, and secrets paths abound. Finding hidden paths has been fun for me so far, but even paths toward making progress can be hidden and I could see how this would be frustrating for some.
BUT
1) It runs like butts. At least on my MacBook Pro, frame rates dive in large fights and against bosses, and this gets me killed all the time. Not just that but over a play session the game's performance deteriorates to the point of that it become unplayable and must be restarted. GameMaker Studio has a bad reputation for reasons, eh?
2) The keyboard and mouse controls are a bit awful. Most things work fine, but you dash toward your mouse cursor instead of the direction you're moving. I understand WHY it's like this: the game uses the dash for platforming so having the precision of dashing to the cursor, instead of using the keyboard (and thus being locked to eight directions), in addition to letting you do swag dodges, is important. But it feels VERY unintuitive if you have any muscle memory for conventional top-down-shooter gameplay, and I am constantly dashing directly into enemy attacks in the heat of the moment.
On the other hand, for some reason when you throw bombs they go in the direction you're moving/facing, NOT toward the mouse cursor (also always a set distance, ugh). It's completely baffling. Seriously, I am wicked baffled.
If they fixed these technical issues I would definitely give this game 5 stars, and would consider it one of my favorite games of all time.
I wouldn't have recommended this game if it weren't for two features:
- 60 fps: Who thought that locking a fast, twitch-based game to 30 fps could have been a good idea? It feels atrocious, especially after having played the 60 fps version. The latter is not perfectly stable, with occasional (every ~1h) freezes that require restarts, at least on Linux. But it is more than worth it.
- Beginner difficulty: That difficulty is the "normal" compared to the other modes and for me it feels more balanced. Seriously, I have dozens of other games in my backlog/wishlist. No thank you, dying 40 times in the exact same room is not my definition of fun. Also, once you die there may be a considerable amount of backtracking if you're unlucky. I've beaten every level in Super Meat Boy, but here deaths are just punishing instead of encouraging. The beginner mode offers accessibility for people like me, which is very welcomed. It also halves the playtime to around 3-4 hours, BTW.
Much has been said already about Hyper Light Drifter's superbly crafted retro world and its tight and demanding gameplay. While I couldn't help but feel almost mistreated by the game's initial difficulty, I slowly grew to its challenges and its charms.
None of its mechanics are easily mastered, nor are they ever explained straight forward, but the more it feels like a real accomplishment once the player comes to grip with them. Its strange and visually enchanting world offers many secrets to discover and mysteries that never fully resolve. But far from being a letdown, this invites the player to be richly involved and to fill in the gaps yourself.
Having finished the game I can already feel myself wanting to come back for more. Hyper Light Drifter is already easily one of the best indie titles of the this year!
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