Edited on: September 20, 2025
Posted on: September 20, 2025

Xankara
Verified ownerGames: 374 Reviews: 18
A Hollow Shell
Sadly Silksong does not respect your time and on the path to completion rather than difficulty testing you, your patience will be tested in gameplay that spends far too much time running back and forth to difficulty checkpoints that can only be overcome or you will be slowly whittled down in pointless travel times and unfun mechanics. To be clear, my problems with the game are the unnecessary resource requirements for tools that punishes you for over reliance by taking them away making you leave to farm more currencies (imagine Dark Souls making you mindlessly farm healing items). For certain encounters you are made to go through several loading screens and unskippable scenes that if you don't beat, then soon enough you will be spending far more time running back to them than actually playing the game (Dark Souls, again, avoids this for the most part letting you summon help or level up to reduce the strain of needing to be perfect). For me the final straw was being made to face a boss critical for Act 3 and losing again and again. But rather than the boss, it was the constant boring need to go through loading screens, then running, then jumping, running, entering and triggering the boss, being made to fight 3 waves of adds, THEN getting a chance to face the boss who has a very difficult and punishing series of attacks that ALL do enough damage to kill you quickly. Every failed attempt made me realize I no longer was having fun, so I quit. The act of playing the game just to get to the fun part was so annoying and frustrating to me I quit an otherwise excellent game, that cares more for meaningless setting than it does for not wasting my time. If you want a better game that doesn't waste your time with punishing maps, time wasting gameplay and frankly better mechanics that prioritize letting you enjoy yourself then I urge you to try Ender Magnolioa instead. It may be easier but it is far more rewarding.
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