Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.
Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities ac...
Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.
Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods.
You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge.
Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets - all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony.
Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them.
A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack.
The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions.
If you are struggling, ask a friend to press Start to join in a couch coop session, or call for assistance online. The entire game can be completed uninterrupted in coop. The loot is shared, and the experience of local player two is saved and not watered down.
Developed by Cradle Games and Published by tinyBuild Ⓒ 2020. All rights reserved.
I should start by saying that the Fromsoft Soulsborne games are my favourite series, and I love playing similar games. With that said, Hellpoint had, without question, the best sense of exploration in any game I've ever played. There is so much hidden and obscure to discover, uncover and puzzle out, it kept me thoroughly enthralled through multiple playthroughs, across PS4 and Switch. Excited to jump in again on PC, and eagerly awaiting more news on the PS5-native version. Plus, devs are super nice, super approachable and have fantastic tastes in metal.
First "souls-like" game I've ever played, and I really didn't like it much at first. Hellpoint has the slow-burn, subtle psychology of a Denis Villeneuve film. From frustration with each new element to the moment when it "clicks", there's a lot to enjoy here. Choices in character builds, equipment modifications, and the like are relevant, but the whole thing feels both streamlined and arcane. Sword-fighting humongous spectral creatures on a vast space station orbiting a black hole tens of thousands of years into the future? The bizarre and the conventional sit side-by-side in this blend of dark magical sci-fi futurism.
I liked it very much. Most (not all) bugs are history .I had a fluent Gameplay Experience The Atmosphere and Leveldesign is very good, the fights are mostly a bit easier as in DS.
Souls-like means that the world and environment are punishing, relentless, and difficult. These factors should not be due to lack of features and options, such as key-binding, or having an in game menu that allows you to close the game that is accessible from any normal (non-cut scene or cinematic) gameplay moment. This game offers none of the above.
Further, I saw the option for multiplayer with the rift (only after investigating it did it alert me to what it was). I thought, "Hey, I want to get my feet under me first and try to finish any tutorial like portions before getting my teeth kicked in".
Queue action from another player who successfully one shotted me no less than 5 times as I tried to get through portions of the beginning area.
I spent half an hour on this game, which was free, and I want a refund of my time, and energy.
I cannot express how disappointed I am in this game strongly enough while abiding by the ToS of GOG.
I got this game for free, so keep that in mind to account for bias. This game is very satisfying. If you like Souls-likes you might enjoy this one. There are weapon arts, multiple builds, new game +, background lore, and interesting boss fights. Let me say; I have not beaten the game. I got stuck at a boss that seemed much more difficult than any other and let the game cool off for a bit. The content that I have experienced is good. The game experiments with day cycles, alternate healing methods, dimensions, and space environments. All of these were executted alright, but I have some complaints. Healing items do not fully replenish after death or resting at a rift making bosses more annoying. Instead of ramming yourself at a boss until you win, you have to grind your healing charges between every encounter for the best chance. The dimension mechanic is not very fleshed out, so they seem like little pockets rather than an alternate world. The day cycle has no wait function, so you have to just sit there and wait for them to come or go. This wastes the player's time. The space areas are cool, but full of instant death falls. The suit required for easy travel outside is not made to fit every build, and most people may not be able to properly perform in the outside sections easily. I had to go unarmed in space because I was a heavy ranged build and didn't build equip load or strenght. Even with all that said I think this game is very good and with minor polish could be a gaming classic. It has a lot of replayability and would be very fun with friends.
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