Posted on: July 9, 2022

Annoying_Orange
Verified ownerGames: 26 Reviews: 11
Rough but fun, worth a try
Let's start with the good: the levels. There are quite a few of them, they're big, they all look great and fairly distinct, they have complex layouts with plenty of shortcuts and secrets and intelligent bonfire placements... I've beaten the final boss, explored quite a bit off the main path, and I'm sure I haven't even seen half of what the game has to offer. In this area, I think Hellpoint is superior even to the original Dark Souls. Why isn't this a 5/5, then? Unfortunately, because pretty much everything else isn't very good. The game has a fair amount of platforming, but the controls aren't good, your character will easily get stuck into slopes (let alone more complex geometry), falls go from "zero damage" to "instant death" within a handful of meters, and there's plenty of death pits to fall down into. By comparison, the combat is no threat at all: when fighting the final boss my greatest concern was that my attacks brought me dangerously close to the edge of the arena, that's how easy things are. The combat is stiff, the enemies are too predictable and manageable, the bosses are mostly bigger versions of normal enemies (save for a handful of main story bosses), item management is a massive chore, some weapons don't seem to work properly... There are great ideas here and there (the Black Hole doors, the Underworld, the slight variations in enemy placement as you revisit levels...), but they're usually half baked. Despite all these negatives, I don't regret playing through Hellpoint, and I'm curious to see what the devs will do next.
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