Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.
Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities ac...
Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.
Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods.
You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge.
Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets - all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony.
Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them.
A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack.
The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions.
If you are struggling, ask a friend to press Start to join in a couch coop session, or call for assistance online. The entire game can be completed uninterrupted in coop. The loot is shared, and the experience of local player two is saved and not watered down.
Developed by Cradle Games and Published by tinyBuild Ⓒ 2020. All rights reserved.
Better than most soulslikes i've come accross, the game adds enough unique systems to set itself apart from similar games but also brings a lot of the best elements of a souls game too (atmosphere, level design and combat).
WIthout spoiling anything I will say there was a clear point during my first play through where I had to stop admire the developers intention and just say "I respect this game." I think this game is worth your attention even if you're only a casual souls fan.
Let's start with the good: the levels.
There are quite a few of them, they're big, they all look great and fairly distinct, they have complex layouts with plenty of shortcuts and secrets and intelligent bonfire placements...
I've beaten the final boss, explored quite a bit off the main path, and I'm sure I haven't even seen half of what the game has to offer.
In this area, I think Hellpoint is superior even to the original Dark Souls.
Why isn't this a 5/5, then? Unfortunately, because pretty much everything else isn't very good.
The game has a fair amount of platforming, but the controls aren't good, your character will easily get stuck into slopes (let alone more complex geometry), falls go from "zero damage" to "instant death" within a handful of meters, and there's plenty of death pits to fall down into.
By comparison, the combat is no threat at all: when fighting the final boss my greatest concern was that my attacks brought me dangerously close to the edge of the arena, that's how easy things are.
The combat is stiff, the enemies are too predictable and manageable, the bosses are mostly bigger versions of normal enemies (save for a handful of main story bosses), item management is a massive chore, some weapons don't seem to work properly...
There are great ideas here and there (the Black Hole doors, the Underworld, the slight variations in enemy placement as you revisit levels...), but they're usually half baked.
Despite all these negatives, I don't regret playing through Hellpoint, and I'm curious to see what the devs will do next.
Dark Souls mechanics in a hellish 'Dead Space x Hellraiser' kind of world. I was very impressed by the overall quality of the game - the aesthetics, the sound design, the controls; everything is polished. Even though I'm not a big fan of the Souls-like genre myself, I enjoyed it a lot. I recommend it 100%.
A typical soulslike in a dark sci-fi setting, somehow similar to Event Horizon. The combat is fluid and fun, if repetitive, but the major focus is on exploration, as the map is very complex and full of secret areas and interconnected shortcuts. If you're into the sensation of being lost and not knowing exactly where you are and where you're supposed to be going, this is the game for you.
A bit too obscure, maybe: after having played all four endings, I still have absolutely no idea whatsoever about anything in the plot or lore. Zero. No clue at all.
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