Posted on: August 8, 2017

RadonGOG
Verified ownerGames: 1547 Reviews: 9
A mix of what worked great & psychosis.
Things put in the mixer to create Hellblade: AlanWake (Light and Darkness, several world-building effects, ...), PrinceOfPersia2008 (Fights against few enemies in sort of arenas), several walking-simulators with puzzels. (MIND would be the one suiting best, even the type of puzzles are comparable) Ah, put in some very good swordplay as well, swordplay, that doesn´t really fit any comparision. It works off great, you´ve got enough time to develop skill in it and so on. Well, what else is in there? We´ve got a lot of viking mythology background, which is presented absolutely great by audio. Top-notch sound design in general. On the side of optics... ...well, they are great in many aspects, but sometimes the environments feel "stocky", like they could have been in another game as well. ImageQuality is superb, the TAA is working great and so on. Graphics are absolutely gorgeous in terms of characters (the texturing of Sensuas skin is phenomenal), lighting and effects (they use tons of them and at least in UHD, all of them work off great. In FHD not so much.) but environments fall off. Not so great texturing and very little reactivity (vegetation, objects and obstacles don´t react to you) obstacles are thing you could criticize: The game suffers from the "why do I cannot clib up/ over there"-phenomen, can put you off the otherwise brilliant atmosphere sometimes. Brilliant atmosphere! Despite the criticism of environments earlier on, it has to be said that they aren´t only a letdown, but also a standout! The world often shows you things you´ll reach later on in far distance, it plays with light, with dreams, with shapes and so on. Really catches the theme. Several areas are just looking great and build up phenomenal fight arenas; fight arenas that aren´t marked but integrated, this creates a natural feel. A natural way of dealing with the topic in general, that´s Hellblade for certain. Having finished this game less then a day after release should work as a closing...
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