Posted on: April 8, 2018

fade0ff
Verified ownerGames: 1211 Reviews: 83
Captivating, but short and not flawless
Hellblade looks great most of the time, sometimes only good, sometimes stunning. Ninja theory was always good with character design, use of shaders etc., so Senua's visuals and animations are surely state of the art. But she's the only human character in Hellblade that even has a 3D model. In her lengthy visions and flashbacks, all other human characters are 2D videos fitted into the 3D scene. Even this effect is less somewhat concealed by blurring etc. it's one point where you clearly see that Hellblade is not a AAA title. Gamewise it's a mixture of adventure elements with arena fights. Like typically you need to open doors by finding runes in the area featuring riddles like superposition or shadows. Sometimes you can alter reality by portals, looking through masks or getting the right angle to arrange a splintered window. These parts are mostly great with a few well designed puzzles. Then there are some annoying parts where you need run through burning labyrinths, find you ways through changing mazes or sneak in total darkness through hordes of monsters that will kill you at once if they spot you. The game design is very linear where you progress from area to area and can't make detours other than to find a hidden runestone here and there. About every time you enter an open space or larger room, an arena fight emerges, where you are attacked by monstrous warriors that (re-)spawn in the arena. Through the game, harder types of opponents appear (shielded, with axes etc.) but there are only like 5-6 types in sum plus a few bosses. So the difficulty is mainly raised by the number of opponents which gets very annoying and chaotic towards the end when you are surrounded by five or more opponents. Still, your own abilities don't evolve in the game. No new combos or moves to be learned. Just two sword strikes, dodging, melee and focus (bullet time). Still, it was a captivating experience, but I needed ~10h and a lot of that was passive contents like flashbacks.
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