Posted on: September 30, 2021

Treewyrm
Verified ownerGames: 853 Reviews: 2
A flawed gem
It's a Hexen/Strife gameplay through and through, almost to a fault. Hedon feels like a Build engine game with emphasis world interactivity and attention to environmental detail. On the surface it may be a typical FPS game but I'd invite you to go look around - it has the kind of hard-made attention to detail seldom seen in games nowadays. Bloodrite maps are massive, perhaps too large considering the amount of backtracking involved. Much like in Hexen there's switch hunting galore and having to figure out if an otherwise inconspicuous piece of level geometry is meant to be interacted with. A lot of secrets are easier to find than the switches mandatory to progress further. Not sure if the character design/artwork is purposefully amateurish but it sure does contrast with the rest of design. All dialogues are delivered through text, there are no voice overs, and if you don't pay attention you may miss crucial detail about your next objective, end up being stuck and finding solution by what may seem like a random chance (displayed text is usually logged in game console, press ~). Sound effects, particularly weapons, are well done. Perhaps having a bit more ambient sounds would have improved levels even further but what's in here is alright. Music is hit and miss. There are a few tracks from Alexander Brandon (of Tyrian, Unreal and Deus Ex fame) mostly from his tracker era, which are in high contrast with the rest of the score being mostly ambient drone. It's a step above total conversion, a solid effort with a somewhat skewed production. Past the surface level there is a lovingly made game with several hours of content and few surprises up its sleeve for those patient enough. Most retro shooter games nowadays would probably steer away from Hexen "puzzles" while Hedon embraces it instead - a bold move to be certain, and in my opinion a welcome one too.
Is this helpful to you?