The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
I played the beta of Gwent for about a year. It was fun to see the game improve over time, and Gwent quickly became one of my favorite games. I was always looking forward to streaming it and playing it. I've actually never wracked up so many hours so quickly on one game.
Unfortunately, the developers decided to scrap most of the game they spent an entire beta building and release something slower and less fun. It was heartbreaking to play the final release and realize that one of my favorite games no longer existed in any form. The game just removed so many fun and interesting elements that I can't justify rating it very highly.
I do hope the original beta version shows up at some point. I'd happily play that!
And still missing many cards. Since the official release it is more difficult to be a free player. I am having trouble winning matches and collecting small rewards without spending much time.
The Toturial, and the way you see what kind of Card each one is, is REALLY BAD!!!
Please Fix, bad color between Bronz-Silver-Gold, between wild and other kind of cards, I just cna't tell them apart. Maybe it's because of the toturial.
It's my first Card game, I kind of Like it. I just think there must be someone to teach me this game right.
Well, how to put it? I loved Gwent back in the Beta. It was a fun game, cards had synergies, even with a limited amount of gold and silver cards, you could build your deck around that archetype, and made it work, be it a engine or engineless card, you had the tools to actually make your deck work your way. Now, we have less cards ("but you can use cards with similar effects" yes, what I achieved with 3 bronzes, now I need 6, because there is so much removal in this, and so many waiting around everything), boring leader interactions (it's so fun to see Eithné pinging your entire deck for 20 minutes with 2 spears, her leader ability, Sihil, etc..), lack of tutors to help thin the deck, no blacklisting (let me swap this one power card i don't need, oh great, the second copy of it), and the overall bad balance of the game, makes the winter update looks like a bless compared to what homecoming is.
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