Posted on: October 29, 2018

YaHiKo123
Verified ownerGames: 5 Reviews: 1
It is not Gwent any more
Sad
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The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
The game requires an online connection to play and offers optional in-game purchases.
CD PROJEKT®, The Witcher®, GWENT® are registered trademarks of the CD PROJEKT Capital Group. © 2017 CD PROJEKT S.A. All rights reserved.
Game length provided by HowLongToBeat
Posted on: October 29, 2018
YaHiKo123
Verified ownerGames: 5 Reviews: 1
It is not Gwent any more
Sad
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Posted on: January 7, 2019
jmoyano92
Verified ownerGames: 18 Reviews: 1
Economy patch ruined this game for me.
The game is decent and you have a lot of factions to play with. It can be fun because you have a lot of tactics. The art is very good. but... The economy patch after 2 January is awful. Now you can't collect all the premium cards even if you pay with real money. It just impossible. Before that patch you could collect all cards playing the game and supporting the devs with real money, but now is just impossible even if you spend a lot of money. The game was clearly better before that patch.
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Posted on: October 27, 2018
Wanlorn
Verified ownerGames: 69 Reviews: 1
Can we have our Gwent back? please?
I don't want go give low score for Gwent game that me and my wife used to enjoy so much. Actually, it's not Gwent any more. It's something else. I like good stories with narrative but even it's hardly enough motivation for me to contunie playing. I will give it a try one more time for the old good times sake. Maybe, I hope, something deep down in the game I yet to discover.
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Posted on: October 31, 2018
PerrySquared
Verified ownerGames: 46 Reviews: 1
Old Gwent was better
The RNG of some archetypes. Pure degradation in strategic aspect. The non-interactability of many card types. Every round now feels incredibly slow, after every match i just wanna take a break, not because it was very tensely and fascinatingly, it's because i'm bored after one match. 3D graphics just don't fit into the atmosphere of the game, Gwent always been about table in tavern, not about battlefield. Game is felt A LOT more casual than before. Tons of interesting mechanics was destroyed and were changed to boring ones. What was done with two rows could simply be done with three rows ( and that would be great ). I would be happy if only coinflip problem, first turn problem and some RNG moments would be fixed. But someone thought it would be a good idea to completely rework an almost perfect game. It's actually sad to admit, but i don't feel like this my game now.
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Posted on: January 11, 2019
wozniax1
Verified ownerGames: 27 Reviews: 1
Goodbye gwent
-2 rows: Meaningful rows in hc is a fiction. Most of the cards are locked to one row with second option played only by mistake. With 3 rows you can still make them meaningful by locking to one row or making choice from 2 or 3 with different effects. -Lower values on cards: Decreases resolution for balancing card values. -Too much low cost removals: In beta there werent many options to kill 8 power card and before midwinter killing 6 wasnt easy. Right now when 4 body is equivalent of 8 from beta there are many cards that deal 6 -Too specific/binary counters: With this, either matches become series of checks for counters or large number of cards are not ever played. -Removing tutors: Tutors are mechanic that encourages to play weak cards by adding tutors to them It can also make almost every card potentially playable. -3D leaders: Who thought 3D is better than 2D? And if so why not make all cards into figurines? -Removed mechanics: CA spies, NG spies, Armor, Reveal, reavers, nekkers, handbuff and many more -Lots of generic dmg/boost cards -Too specific synergies: Cards like “For every warrior” reduce number of ways the card can be played -Silver cards removal: Just why? Gold cards shouldnt be able to be tutored. -Game is too slow: Having to press pass button every turn feels terrible -Bad design cards: Xavier Lemmens, Reveal etc -Too many draws: 3rd round is always long -No additional provisions for bigger decks: This makes them unplayable -Provisions being main balancing tool: It feels bad to be forced to have a bunch of trash cards in deck which you always want to mulligan. In beta every card you picked was chosen carefully to fit the idea of the deck. Now you do the same for first 15 cards and then slam whatever costs 4 provisions to fill the deck. Doesnt matter what it is - its getting mulliganed. Cards should be balanced like in open beta into 3 categories. Provisions should only be a tool to refine balance.
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