The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
I've been playing Gwent since the early Beta days and I really enjoyed the unique feeling of the game. That feeling is now gone. Homecoming turned Gwent into a new game which I simply dislike. The amazing array of card abilities, the creative synergies, the (in comparison) fast paced gameplay as well as the original identity of Gwent are gone. Two stars may seem a bit harsh, but after waiting and not playing Gwent for months I'm disappointed of the result. Card art looks great nevertheless. Sorry CDPR ;(
I'm a new player who started after launch, so I'm writing from a new player perspective,
I believe i gave the game a fair try, and its the worst new player experience I've had in a multiplayer game.
The game is heavily overdesigned with 'creative' mechanics that make it pretty tedious. The tutorial does not do a good job of explaining even a tenth of the abilities and mechanics.
The starter decks are very bad, getting the resources for cards is a very slow process. People keeping their stuff from the beta test is a very weird decision, this leads to new player being at a terrible disadvantage. A fact that is somewhat mitigated in the Arena (which has is own problems). I'm not gonna write about that game mode, because I only managed to stomach about 20 matches there, so I don't have the experience.
After you manage to get some resources, designing a deck is incredibly hard. The ability descriptions are convoluted, some abilities are extremely unclear. Even if you manage to figure some synergy out, the odds are, unless you spend cash from the very beginning, you won't have the cards or materials to realize it.
My biggest problem with the game is:
The matches are incredibly slow, compounded by the fact that you have to read each card very carefully, because misplays are very easy to make. Its incredibly furstrating when after a 20 min match, that appears mostly even, in round 3, the enemy plays a deus ex machina card that moves the score with 20 or more points, making the stratedy you've built up to this point pointless. This keeps happening (I'd say half my matches) - maybe its the metagame or I still don't get the mechanics.
I've sunk 20ish hours and I don't plan on wasting any more time on this. I had higher expectations for the game made by the Witcher developer.
I have played this game since closed beta for thounds of hours. I probably should not have spent so much time but nevertheless I did. I love original Gwent with three rows and three copies of card. When CDPR lauched HC project, me as a old player am so exicted!
"Back to its roots" they say. BUT TO WHERE EXACTLY?
I no longer feel the consistency and combo, the skill to pass. Instead we get so many gimmicky cards that win/lose the game instantly. I cannot help but wondering if this is just a continuation of midwinter update. CDPR, do you even know what does gwent even mean? Because I think you don't. And have a nice break! who cares about the hotfix, right?!
This breaks my heart. I played the Beta a lot and was excited to jump back into Gwent! I was praying the two row system was just for the tutorial or something like that, but it's not.
Gwent is not Gwent with only two rows. I loved the Beta and spent a lot of money. I don't regret any of that. I tried to play this and it is not the same. Frankly it just sucked. It feels like a basic card game now. Like a bad version of Hearthstone or Legends. Gwent used to be its own thing. Maybe it is still, but it's no longer good :(
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