The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
It's amazing how you manage to turn something unique and really cool into a steaming pile overnight, but I gave it a chance regardless, cause I like the concept of Gwent and CDPR are generally cool guys.
Enter Homecoming... Game takes a complete 180 and they're making their best efforts to kill this game off as quick as possible with the extreme lack of content, updates at a snails pace, and most of all shafting the players with recent changes to how crafting, and refunds on nerfed cards work, and then having the cheek to launch a sale on powder the next day....Greed.
I was playing Gwent since Nilfgaard patch of closed beta (around 2017 Feb afair). Despite some flaws it was the best e-card game in the world. I was realy excited to play the game tied to the Witcher universe with interesting gameplay - simple but smart which gives you almost no-random cards, opportunity to bluff and make some math. The game was evolving - some decisions was good, some - not so. Few times we were learning cards again.. And now - Homecoming. I can't bear it, really. I tried - played few arenas and watched streams. But.. I can't. Don't want to learn all that again because I feel it like a spit in your face when they just shuffle abilities between cards, cut almost all archetypes we forged during past 2 years, give new unbalanced game and called it Release... I understand that Thronebreaker had #1 priority for you but I think it's not an excuse for such thing.
The beta was good but even that got steadily more and more trash.
This version is so bad it is actually frustrating to play.
NO WAY AM I BUYING CYBERPUNK!!
Some may say one has nothing to do with the other.
But is that actually true?
Thronebreaker has an incredible captiviating story with amazing characters and the fantastic writing we've come to expect from CDPR. Unfortunately the gameplay is just boring. This is hampered in large part due to that fact that the game is incredibly easy. Some of the puzzles present a challenge in the fashion of a simple math problem that can only be solved in one specific way, but the battles just aren't challenging at all at any point in the game. It's unfortunate that the story of this game has to be hidden away in such a dull package. I feel the standard difficulty level that was presented would have been great for an easy mode, but the game does not have difficulty levels, so you're forced through the tedium of this gameplay loop that ends up feeling like so much busy work to get back to the story you'd rather be experiencing.
I'd rather just watch a short animated film honestly.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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