The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
Gwent ist not... it's completely about winning as it's primary means of having fun - if you want to play non-competitve forget about playing this game unless you have no problem playing 2/3s of the time vs. a single faction - Noobgaard. Not that this faction is guaranteed to win all time but noobs think it is.
Apart from that: Poorly balanced and every patch brings more new bugs than features.
The only things keeping this "game" afloat are:
1. The Witcher universe
2. Appearance if uniqueness from the first glance
3. Nostalgia of beta players
In short, you can be the smartest person on Earth, have a very smart deck, your opponent can be a bonobo, have the worst deck imaginable, and you can still "lose" because of no fault of your own.
In detail, the game plays itself. All of the card design is extremely dull, but more importantly they don't give the "player" any meaningful choice to make. You can play a 1000 games with a single deck, and all of the 1000 games all of the "choices" you make when playing all of your cards will be exactly the same. It's a movie, not a videogame.
Add to that the fact that a lot of cards' effect are extremely polarizing and too impactful. Keep in mind that this "game" has no "health" or any other value other than amount of cards in your hand and the strength of your units, which decide who "wins" and who "loses", so while in other card games (actual ones) the "boosting" of your units is not as prevalent and detrimental of a loss, in Gwent it's monumental. With that in mind you shall now learn that a single card can destroy a unit worth 10 times more points, remove all boosts from opponent's units or even destroy half of opponent's units. At the same time, these cards can simply do nothing when played if the opponent doesn't have sufficient points for the card's ability to trigger. This is developers' way of "balancing" the "game" in a nutshell: absolutely and literally 0 skilll involved, absolutely and literally 100 percent luck. It doesn't matter that the effect is extremely frustrating and unfair on both the receiving end, when the card works, and the giving end, when the card doesn't work, -- "it's okay" because "sometimes the card doesn't work -- so it's perfectly balanced".
The amount of problems with this "game" is way too many to mention all of them or even worse go in-depth on all of them in this word-limited review.
Gwent is currently the best card game on the market. It's simply top-notch for all Witcher fans (true WITCHER FANS). The shop and prices are affordable compared to other card games and offer more.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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