The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
Played since closed BETA - a lot changed since then. Some players who started back then might have negative feelings towords the game because it's not what it used to be.
Is gwent what it used to be? No. Is it worse then it used to be? If you want that paticular game back - yeah, that's what you might feel. If you few the "new" gwent as a game of it's own - it's fantastic.
Extremely fair f2p system, unique approach to the ccg idea, lots of different decks, interesting deckbuilding system with the provisions, excellent art - and a bright future.
This is very good groundwork for a game, that has the potential to shine even more with updates and expansions. I love it - and if you enjoy card games in any way: you might too.
pros: frequent balance patches that watch the metas. mechanics are meant to give victory to the most skilled player, not RNG draws. the over-all value of a card is counted and you're only allowed so much value in a deck for balancing purposes. a new player can craft any top-tier deck for free soon after entering. card graphics and sound design is superb. cdpr shows that they at least listen to their userbase in most patches. numerous in-game cosmetic rewards, many of which you choose to unlock or pass on. arena event modes are hilarious and fun. this is a ccg based around fun and competition rather than taking your sheckles.
cons: perhaps to contribute to the quality card/deck balancing, updates releasing new cards come very, VERY few and far inbetween. when GWENT went live out of beta, despite numerous changes to literally every aspect of the game it was a lateral quality move (which put off many players who played in the years prior to the official release). if you use more than a third of the leaders in the game, you can't heckle or communicate with your opponent because your voice lines are gibberish or grunts. many in-game achievements (called "contracts") are/were bugged.
better than all the other online ccgs i've tried (which is all of them except Legends). from its own recent beginnings and room for improvement it already does what everyone else does so much better. CDPR has great design as always.
Been playing the game since the closed beta and i have to say i enjoyed both versions of the game. When homecoming was initially released, i found the game very different and stopped playing it for a while. After deciding to give it a chance post artifact patch, i have to say that the game is quite enjoyable. The art as always is fantastic and the new mechanics are fun. i still miss spies and certain leaders but i am sure they will be back in the future. So i ask that you give this game a second chance or try this game if it the first time you are playing it. you might just have fun.
Homecoming at launch was a bit disapointing, and CD project took their time to fix the issues that it created. But with the recent patches as of january 2019, i feel Gwent is indeed a great card game: every factions have multiples viable decks, with many different strategies and playstyles. The game is super generous for those tired of the grind of other games, and there is a world of possibilities with new expansions (one said to be coming in this semester,can't wait!)
The game may have a lot of terrible reviews from salty beta players that didn't enjoy the direction Gwent went in after the overhaul that was Homecoming. That's fair, the game has changed a lot. And I will admit there were a lot of balance issues and the like at launch.
But now? It has never been in a better state. There's so many damn decks in every faction that are viable. Yes, even competetively. The gap between the best of the best decks and the mediocre ones is really slim. So much so that a large portion of the time your skill will be the determining factor.
If you like the witcher series, then I don't need to convince you to try the game. But if you don't, do so anyway. You won't regret it. You can get a full card collection in a matter of months. Which would take years in games like Hearthstone. It is overly generous. So much so CDPR had to make it harder to earn premium cards, BY REQUEST of the players. That's the level of player friendly we're talking about. There are monthly patches to keep the game fresh, unlike Hearthstone where it can take years to see a card nerfed. Join us.
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