Hundreds of years before Geralt and the other witchers roamed the Continent, the Conjunction of Spheres brought endless ranks of monsters into the world. Humanity desperately needed a way to fight back the onslaught to survive.
Follow the journey of a young and ambitious mage, Alzur, and his compan...
Hundreds of years before Geralt and the other witchers roamed the Continent, the Conjunction of Spheres brought endless ranks of monsters into the world. Humanity desperately needed a way to fight back the onslaught to survive.
Follow the journey of a young and ambitious mage, Alzur, and his companion Lily, who embark on a dangerous quest to create a living weapon that will eradicate the monster threat once and for all.
GWENT: Rogue Mage is a first standalone single-player expansion to GWENT: The Witcher Card Game. It combines the best elements of roguelike, deckbuilding, and strategy games with the unique mechanics of GWENT card battles.
Win a battle with a point difference of at least 100.
common
·
86.42%
This Is But The Beginning
Finish your first run.
common
·
100%
Noobie
Win a battle.
common
·
100%
Long Way To Go
Reach Level 5.
common
·
100%
Croesus
Have 5 or more Treasures in your deck.
common
·
60.72%
Just One More...
Play 7 cards in a single turn.
common
·
100%
Is This Half Truly Equal?
Reach Level 50.
common
·
57.2%
Speedrunner
Complete a run in 30 minutes or less.
common
·
37.88%
Lore-Seeker
Reach Level 15.
common
·
100%
System requirements
Minimum system requirements:
Recommended system requirements:
Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.
Recommended system requirements:
Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Loved Thronebreaker, but this one goes from relatively easy to insanely difficult. I can't even follow what is happening when battling some of the characters sometimes... just half your deck disappears and the rest are instantly frozen. Play Thronebreaker instead if you haven't had the chance yet.
The game itself is a mix of regular Gwent and Slay-The-Spire rogue mechanics. You start with a premade deck and select the path to take on each waypoint. Some events give you a present other events are card-battles with rewards (select one of three cards to add to the deck). Each battle consists of one round of Gwent, where the player always starts and the enemy always has the last card. The concept is quite fun and has replayability.
The problem: As of July the 7th the game feels unbalanced. This may change as only a few days passed since release. Like other people mentioned, even experienced players can lose to some random weird ass card that the opponent plays on the last turn (e.g. I had my whole board wiped because the opponend used a card that causes -2 to all creatures and then used his special that when a certain number creatures are hurt he can destroy all creatures. GG.). This is the kind of stuff that just feels frustrating instead of challenging.
I've been playing online Gwent since beta, and before getting Rogue Mage I was playing draft mode exclusively. Now I'm finding that I prefer Rogue Mage to the online draft mode.
Others have expressed dislike for the switch to one round, and the fact that you always play the first card, but personally I have no problem with either of those changes. The one round format seems to be a good fit for a single player experience, and always playing the first card isn't much of an issue for me. Once you have played all the AI opponents a few times, you know all their tricks, and you know what to expect from them, so them playing the last card seems like a fair balance.
In terms of what I'd like to see improved, the AI could be a little better, and there should be an option for speeding up the transition animations. There's too much waiting time between games, and sometimes the interface is unresponsive because it's not finished playing some transition (especially at the start of a game, sometimes I click on a card "too soon", the game being unable to receive input for another second or so).
Also, I hope they don't abandon this game, and that they will add more content in the future (I'd be willing to pay a few bucks for a small/medium DLC with more cards and other content).
It is a typical roguelite where the first 8-10 hours or so are a grindy mess full of cheap losses with a few joyful battle victories. You'll think you have the upper hand on the final card being up 30 points and then the enemy hits you with an impossible combo swing that nets them 33 points. That can be especially frustrating when you get a good deck going.
If you can get past thew initial grind I'm sure it can be more fun as you unlock other decks but man, the first 8-10 hours are brutal. Don't expect to win a run in those intiial hours.
I think that this game, whether you're new to Gwent or not, can reward you with a very positive experience.
Speaking as a person who has both Darkest Dungeon and Gwent among his favourite and most played games (over 6000 hours in Gwent), I think what this game has achieved was a successful combination of the two respective genres - ccgs and rogue-likes.
Does this mean the game is perfect, or the best on the market in this category? No, definitely not. I think the game could still expand on the base formula with more areas, opponents, playstyles. Nonetheless, what is already in there is rich, captivating and enjoyable. If it gets refined and expanded upon (in particular replayability and variety) even further, I think it could have potential to become a cult classic.
Mainly for this reason, as I believe that the base formula is very fun and has a lot of potential to be pushed further, and because the game is so acessible with a very, very low price, I give it 5 stars.
A few negative reviews that I've read compared this game (imo, unfairly) to PVP Gwent and I found that a bit jarring. This game uses the foundation of PVP Gwent, but of course it has to change some elements to accomodate for the different genre. Expecting this to be a 1 to 1 copy of PVP Gwent and seeing any change as a problem seems unrealistic to me, both from the perspective of how the game could be made, and from the perspective of what you actually expect from the game. I think that if you come with an open mind, this game shouldn't disappoint you even as a Gwent player, the very opposite.
The tricky thing about rogue likes and ccgs is that, imo, they are both very niche genres, so if you like either/or, you should be fine, but if you're completely new to this, I'd recommend trying out Gwent (or other CCGs) first to see how you enjoy the experience before buying this.
A great game, hope it will grow into something even better.
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