Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different...
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.
GRIS is a serene and evocative experience, free of danger, frustration or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.
Copyright 2018 Nomada Studio. All Rights Reserved.
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The game is wonderful designed and you can enjoy and relax trough the whole the game.
But unfortunately it doesn't have too much to offer in terms of play and it's a bit boring and long-winded.
The music on the other hand, is very well composed.
GRIS is a wonderful, peaceful platforming experience. It goes in a direction I wish more platformers would explore: a mostly enemyless journey. Don't get me wrong, I enjoy all the classic platformers like Mario and Donkey Kong Country, but why does every game have to be oriented around us vs. them?
Enter GRIS, where a large portion of the game involves either neutral NPCs or NPCs that you have to collaborate with to advance. I just loved the puzzles, the elegance of the gameplay, and it's surprising originality. This is not for hardcore gamers; none of the challenges are particularly difficult. It's more about the joy of exploration and discovery. There are a number of cool challenges a long the way, but I mostly came for the gorgeous water color design, the clever abstract world-building, and the excellent soundtrack. If you like puzzlers such as Art of Gravity or Zenge, or platformers like Limbo or Inside, GRIS is a necessary addition to your collection.
This game is the greatest argument for the artistic value of video games put forth this decade.
The game is set around Gris, the female player character who suffers a life shattering event, causing her to lose all colour to her life.
You play her going through each of the five stages of grief, set to absolutely stunning watercolour styled visuals and a emotionally moving score.
Pros - Visually stunning, beautiful music, simplistic gameplay that is open to all ages, story
Cons - Simplistic gampley, only 3-4 hours long (add an hour or two if you're a completionist).
This is as close to art as video games will ever get, do yourself a favour and experience it.
Gris was an absolute pleasure to play. Unlike other similar albeit gorgious titles that have come before (e.g. Journey), Gris takes full advantage of its medium in being a video game. The puzzles and map layout are surprisingly well crafted; finding a way to direct the player without holding your hand. Though, somewhat simple in comparison to other games, the main character handles well the interactivity with the world within Gris is substantial.
From the art design, to the sound design, the animation, to the soundtrack, Gris is successful in providing an experience that should not be missed.
+ Amazing art design
+ Detailed and elaborate sound design
+ Great atmosphere
+ Fluid controls
+ Good Puzzles
+ Exceptional sound track
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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