Posted on: August 17, 2016

agof
Verified ownerGames: 382 Reviews: 18
Great fun on low difficulties.
New H&SARPG game from the creators of Titan Quest, with the grimdark cthulhu + scrap-survival aesthetics. Game-play is similar to the Titan Quest, even loaning several mechanics from it, but a lot of outdated busywork was streamlined. The best part are reputation boosters, which you can give to your other heroes, so you won't need to grind as much. Lowest difficulty is mostly a pleasant ride to the end, with couple of good items and mismatched skills, and without noticeable difficulty spikes in the main campaign. But on the elite+ the usual balance issues show themselves. On top of increasing enemies' stats, player character just receives extreme resistance penalty and cheap one-shots become a usual thing for any build, made not by the uniform min-max instructions. Rangedmage characters becoming very unpleasant to play, since they are stationary when attacking and can't kite well. Unlike Titan Quest advanced difficulties don't even bring much new content. And the most unpleasant part of the new balance, is the fact, that higher levels bring less and less points to spend, while requiring more and more grind, which sucks all the joy out of levelling-up. On top of that, level capped character can't fill even one skill tree, so dual builds are much less interesting, which also reduces player's ability to experiment. Graphically the game is pleasant, art-style is cohesive and models are peculiar. But enemies are done so good, that you can only wonder, why are you, yet again, forced to play as plain boring humans, when you would rather play as cursed scarecrow or some beastkin. Game works just fine on UHD UWS Surround out of the box, but is very demanding. Overall it's not as great as Titan Quest, but inherits a lot of it's flaws. It's a great time for a couple of casual playthroughs, but manages to become even more frustrating than Titan Quest on advanced difficulties. Diminishing returns of levelling-up hit hard player's incentive to spend more time in the game.
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