Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.Dual Class - Combine any of six distinct clas...
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.
Grim Dawn is the intellectual property of Crate Entertainment LLC, all rights reserved.
Popular achievements
Monster Slayer
Eradicate 25 Heroic Monsters (marked by a Star).
common
·
57.48%
Heroic Slayer
Eradicate 100 Heroic Monsters (marked by a Star).
common
·
37.52%
The End to Depravity
Slay Salazar, Blade of Ch'thon in the Depraved Sanctuary.
common
·
39.48%
Delivering Justice
Slay Warden Krieg in the Hidden Laboratory.
common
·
59.36%
An Old Threat
Slay Darius Cronley.
common
·
52.11%
Blood for Blood
Slay Karroz, Sigil of Ch'thon.
common
·
36.2%
Cleansing the Conflagration
Slay the Herald of Flame in the Conflagration.
common
·
35.57%
Gutting Gutworm
Slay Gutworm in Smuggler's Basin.
common
·
38.17%
Tinkering is Her Specialty
Rescue Darlet in Burrwitch.
common
·
61.56%
System requirements
Minimum system requirements:
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
After 50h spent ingame, I've not found any magic as there was in Titan Quest. World is boring, locations looks all the same (copied form antoher games) and i had to always to look for help online when doing confusing quests. Monsters are boring and unispiring, there is too much worthless loot. For positive: there is leveling schema copied from TQ. 3/5. I'll wait for D2 remake.
Can not recommend a purchase. Matter of fact I wish I had not bought this; it is ultimately a very disappointing experience. The developer never took the time to properly balance the game so it is too easy to create a character that is virtually invincible to any enemies. They kind of "fixed" this with annoying sections where the ground you are standing on does insane damage; its a joke. If I wanna play Mario, I will play Mario. Torchlight or Diablo 2 remain better choices for an ARPG. It really is a shame, because this had the makings of a really good game. Too many damage/resistance types are another example of muddying the waters with phony depth. They really did not try hard enough to do anything except get sales. What a shame.
Well I really would like to like this game, because the world, skills, equip,... all is good and interesting.
BUT when you start playing you can play only on 2 / 4 difficulty settings which is the problem. Game encourage you to explore its big world, but if you do that you are extremly quickly highly overpowered and the fun is gone. In this game I literally can stand in a huge group of enemies, hold right mouse button, look out of the window AND I STILL WIN A BOSS FIGHT.
Where is a chalange? Where is micromanagement of poitions, skill and equip???
Yes is this type of a game you should feel like demigod who can kill anything, but it should also give you a challenge and push you as a player to get better. This for me, is so easy then it is boring,
I picked Grim Dawn up during a sale as it's claimed to be Diablo II's successor.
After having played several hours, having reached Act 3 I've yet to encounter anything that'd make Grim Dawn a valid Diablo 2 successor in the loosest way possible. From that perspective, to me, the game is a complete let down.
That said, at the core Grim Dawn is still a very solid ARPG with its own unique style and setting. Unfortunately that doesn't necessarily always work in its favor. Clunky UI and non indicative buttons/functionalities that may escape your attention completely for several hours into the game (or googling for any of the features, really).
Dozen of stats, many of which feel useless and underdocumented. Items that drop seldom make you go 'whoa' but more along the lines of 'Well, this will/must do'. Legendaries only drop starting at level 50, so there's no low level legendaries or legendary scaling.
Act 2 made me question myself as to why I'm playing that game. That's a really bad sign. Act 2 felt like a never ending, tedious, stale and uninspired grind. Not yet sure if Act 3 can change that.
On Veteran the game isn't a complete faceroll, in fact I find myself kitting quite a fair bit. Perhaps my choice of setting is at fault and the game would be less tedious on normal. Overall the game feels 'slow' in contrast.
Tthe world feels bland and 'MMOigized' for lack of better terms. I don't feel/see any dread or immediate threat and many of the (side) quests don't really reflect any of it, either. Occasionally it feels like a hubbed MMO with collect/clearance quests.
The biggest short-coming in my eyes though is the fact that Grim Dawn Maps are static. So are monsters. There's no RNG involved here, which drastically (to me) kills replayability. Diablo III wasn't exactly great in that regard, either.
It's an okay purchase during a sale but beyond that I personally would stay clear unless you're desperate for something new in terms of ARPG fix.
3.5/5.
The title says it all.
This game was fine for me playing the capaign on normal difficulty, but late late game the game shows it's weaknesses.
Crafting:
Crafting depends on recepies and crafting materials. Both are incredibly difficult to accuire at times. Often you'll lag necessary components becuase you don't find the recipies or because it's a drop really rare drop.
Balance:
On higher difficulties some opponents are incredibly strong. They'll easily one shot you and have incredibly high resistances, all the while most of the mobs are mere cannon fodder.
Progression:
Progression on higher difficulties depends on a good build together with good equipment, while the first depends much on the second. Game a made in a way that the lag of usefull item drops slows progression very much, because your build lags the fitting items.
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